| 1 | /* |
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| 2 | SDL - Simple DirectMedia Layer |
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| 3 | Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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| 4 | |
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| 5 | This library is free software; you can redistribute it and/or |
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| 6 | modify it under the terms of the GNU Library General Public |
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| 7 | License as published by the Free Software Foundation; either |
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| 8 | version 2 of the License, or (at your option) any later version. |
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| 9 | |
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| 10 | This library is distributed in the hope that it will be useful, |
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| 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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| 13 | Library General Public License for more details. |
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| 14 | |
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| 15 | You should have received a copy of the GNU Library General Public |
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| 16 | License along with this library; if not, write to the Free |
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| 17 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 18 | |
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| 19 | Sam Lantinga |
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| 20 | slouken@devolution.com |
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| 21 | */ |
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| 22 | |
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| 23 | import SDL_types; |
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| 24 | import SDL_error; |
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| 25 | import SDL_rwops; |
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| 26 | import SDL_byteorder; |
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| 27 | |
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| 28 | extern(C): |
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| 29 | |
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| 30 | /* The calculated values in this structure are calculated by SDL_OpenAudio() */ |
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| 31 | struct SDL_AudioSpec { |
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| 32 | int freq; /* DSP frequency -- samples per second */ |
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| 33 | Uint16 format; /* Audio data format */ |
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| 34 | Uint8 channels; /* Number of channels: 1 mono, 2 stereo */ |
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| 35 | Uint8 silence; /* Audio buffer silence value (calculated) */ |
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| 36 | Uint16 samples; /* Audio buffer size in samples (power of 2) */ |
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| 37 | Uint16 padding; /* Necessary for some compile environments */ |
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| 38 | Uint32 size; /* Audio buffer size in bytes (calculated) */ |
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| 39 | /* This function is called when the audio device needs more data. |
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| 40 | 'stream' is a pointer to the audio data buffer |
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| 41 | 'len' is the length of that buffer in bytes. |
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| 42 | Once the callback returns, the buffer will no longer be valid. |
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| 43 | Stereo samples are stored in a LRLRLR ordering. |
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| 44 | */ |
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| 45 | void (*callback)(void *userdata, Uint8 *stream, int len); |
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| 46 | void *userdata; |
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| 47 | } |
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| 48 | |
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| 49 | /* Audio format flags (defaults to LSB byte order) */ |
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| 50 | const uint AUDIO_U8 = 0x0008; /* Unsigned 8-bit samples */ |
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| 51 | const uint AUDIO_S8 = 0x8008; /* Signed 8-bit samples */ |
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| 52 | const uint AUDIO_U16LSB = 0x0010; /* Unsigned 16-bit samples */ |
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| 53 | const uint AUDIO_S16LSB = 0x8010; /* Signed 16-bit samples */ |
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| 54 | const uint AUDIO_U16MSB = 0x1010; /* As above, but big-endian byte order */ |
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| 55 | const uint AUDIO_S16MSB = 0x9010; /* As above, but big-endian byte order */ |
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| 56 | const uint AUDIO_U16 = AUDIO_U16LSB; |
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| 57 | const uint AUDIO_S16 = AUDIO_S16LSB; |
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| 58 | |
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| 59 | /* Native audio byte ordering */ |
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| 60 | //const uint AUDIO_U16SYS = AUDIO_U16LSB; |
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| 61 | //const uint AUDIO_S16SYS = AUDIO_S16LSB; |
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| 62 | const uint AUDIO_U16SYS = AUDIO_U16MSB; |
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| 63 | const uint AUDIO_S16SYS = AUDIO_S16MSB; |
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| 64 | |
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| 65 | |
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| 66 | /* A structure to hold a set of audio conversion filters and buffers */ |
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| 67 | struct SDL_AudioCVT { |
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| 68 | int needed; /* Set to 1 if conversion possible */ |
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| 69 | Uint16 src_format; /* Source audio format */ |
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| 70 | Uint16 dst_format; /* Target audio format */ |
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| 71 | double rate_incr; /* Rate conversion increment */ |
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| 72 | Uint8 *buf; /* Buffer to hold entire audio data */ |
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| 73 | int len; /* Length of original audio buffer */ |
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| 74 | int len_cvt; /* Length of converted audio buffer */ |
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| 75 | int len_mult; /* buffer must be len*len_mult big */ |
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| 76 | double len_ratio; /* Given len, final size is len*len_ratio */ |
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| 77 | void (*filters[10])(SDL_AudioCVT *cvt, Uint16 format); |
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| 78 | int filter_index; /* Current audio conversion function */ |
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| 79 | } |
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| 80 | |
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| 81 | |
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| 82 | /* Function prototypes */ |
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| 83 | |
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| 84 | /* These functions are used internally, and should not be used unless you |
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| 85 | * have a specific need to specify the audio driver you want to use. |
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| 86 | * You should normally use SDL_Init() or SDL_InitSubSystem(). |
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| 87 | */ |
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| 88 | int SDL_AudioInit(char *driver_name); |
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| 89 | void SDL_AudioQuit(); |
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| 90 | |
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| 91 | /* This function fills the given character buffer with the name of the |
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| 92 | * current audio driver, and returns a pointer to it if the audio driver has |
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| 93 | * been initialized. It returns NULL if no driver has been initialized. |
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| 94 | */ |
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| 95 | char *SDL_AudioDriverName(char *namebuf, int maxlen); |
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| 96 | |
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| 97 | /* |
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| 98 | * This function opens the audio device with the desired parameters, and |
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| 99 | * returns 0 if successful, placing the actual hardware parameters in the |
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| 100 | * structure pointed to by 'obtained'. If 'obtained' is NULL, the audio |
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| 101 | * data passed to the callback function will be guaranteed to be in the |
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| 102 | * requested format, and will be automatically converted to the hardware |
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| 103 | * audio format if necessary. This function returns -1 if it failed |
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| 104 | * to open the audio device, or couldn't set up the audio thread. |
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| 105 | * |
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| 106 | * When filling in the desired audio spec structure, |
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| 107 | * 'desired->freq' should be the desired audio frequency in samples-per-second. |
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| 108 | * 'desired->format' should be the desired audio format. |
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| 109 | * 'desired->samples' is the desired size of the audio buffer, in samples. |
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| 110 | * This number should be a power of two, and may be adjusted by the audio |
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| 111 | * driver to a value more suitable for the hardware. Good values seem to |
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| 112 | * range between 512 and 8096 inclusive, depending on the application and |
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| 113 | * CPU speed. Smaller values yield faster response time, but can lead |
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| 114 | * to underflow if the application is doing heavy processing and cannot |
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| 115 | * fill the audio buffer in time. A stereo sample consists of both right |
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| 116 | * and left channels in LR ordering. |
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| 117 | * Note that the number of samples is directly related to time by the |
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| 118 | * following formula: ms = (samples*1000)/freq |
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| 119 | * 'desired->size' is the size in bytes of the audio buffer, and is |
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| 120 | * calculated by SDL_OpenAudio(). |
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| 121 | * 'desired->silence' is the value used to set the buffer to silence, |
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| 122 | * and is calculated by SDL_OpenAudio(). |
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| 123 | * 'desired->callback' should be set to a function that will be called |
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| 124 | * when the audio device is ready for more data. It is passed a pointer |
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| 125 | * to the audio buffer, and the length in bytes of the audio buffer. |
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| 126 | * This function usually runs in a separate thread, and so you should |
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| 127 | * protect data structures that it accesses by calling SDL_LockAudio() |
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| 128 | * and SDL_UnlockAudio() in your code. |
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| 129 | * 'desired->userdata' is passed as the first parameter to your callback |
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| 130 | * function. |
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| 131 | * |
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| 132 | * The audio device starts out playing silence when it's opened, and should |
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| 133 | * be enabled for playing by calling SDL_PauseAudio(0) when you are ready |
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| 134 | * for your audio callback function to be called. Since the audio driver |
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| 135 | * may modify the requested size of the audio buffer, you should allocate |
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| 136 | * any local mixing buffers after you open the audio device. |
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| 137 | */ |
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| 138 | int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained); |
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| 139 | |
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| 140 | /* |
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| 141 | * Get the current audio state: |
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| 142 | */ |
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| 143 | alias int SDL_audiostatus; |
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| 144 | enum { |
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| 145 | SDL_AUDIO_STOPPED = 0, |
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| 146 | SDL_AUDIO_PLAYING, |
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| 147 | SDL_AUDIO_PAUSED |
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| 148 | } |
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| 149 | SDL_audiostatus SDL_GetAudioStatus(); |
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| 150 | |
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| 151 | /* |
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| 152 | * This function pauses and unpauses the audio callback processing. |
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| 153 | * It should be called with a parameter of 0 after opening the audio |
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| 154 | * device to start playing sound. This is so you can safely initialize |
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| 155 | * data for your callback function after opening the audio device. |
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| 156 | * Silence will be written to the audio device during the pause. |
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| 157 | */ |
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| 158 | void SDL_PauseAudio(int pause_on); |
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| 159 | |
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| 160 | /* |
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| 161 | * This function loads a WAVE from the data source, automatically freeing |
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| 162 | * that source if 'freesrc' is non-zero. For example, to load a WAVE file, |
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| 163 | * you could do: |
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| 164 | * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); |
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| 165 | * |
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| 166 | * If this function succeeds, it returns the given SDL_AudioSpec, |
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| 167 | * filled with the audio data format of the wave data, and sets |
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| 168 | * 'audio_buf' to a malloc()'d buffer containing the audio data, |
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| 169 | * and sets 'audio_len' to the length of that audio buffer, in bytes. |
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| 170 | * You need to free the audio buffer with SDL_FreeWAV() when you are |
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| 171 | * done with it. |
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| 172 | * |
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| 173 | * This function returns NULL and sets the SDL error message if the |
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| 174 | * wave file cannot be opened, uses an unknown data format, or is |
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| 175 | * corrupt. Currently raw and MS-ADPCM WAVE files are supported. |
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| 176 | */ |
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| 177 | SDL_AudioSpec *SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, |
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| 178 | SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); |
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| 179 | |
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| 180 | /* Compatibility convenience function -- loads a WAV from a file */ |
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| 181 | SDL_AudioSpec *SDL_LoadWAV(char* file, SDL_AudioSpec* spec, |
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| 182 | Uint8 **audio_buf, Uint32 *audio_len) |
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| 183 | { |
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| 184 | return SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1, spec, |
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| 185 | audio_buf, audio_len); |
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| 186 | } |
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| 187 | |
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| 188 | /* |
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| 189 | * This function frees data previously allocated with SDL_LoadWAV_RW() |
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| 190 | */ |
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| 191 | void SDL_FreeWAV(Uint8 *audio_buf); |
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| 192 | |
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| 193 | /* |
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| 194 | * This function takes a source format and rate and a destination format |
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| 195 | * and rate, and initializes the 'cvt' structure with information needed |
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| 196 | * by SDL_ConvertAudio() to convert a buffer of audio data from one format |
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| 197 | * to the other. |
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| 198 | * This function returns 0, or -1 if there was an error. |
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| 199 | */ |
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| 200 | int SDL_BuildAudioCVT(SDL_AudioCVT *cvt, |
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| 201 | Uint16 src_format, Uint8 src_channels, int src_rate, |
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| 202 | Uint16 dst_format, Uint8 dst_channels, int dst_rate); |
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| 203 | |
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| 204 | /* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(), |
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| 205 | * created an audio buffer cvt->buf, and filled it with cvt->len bytes of |
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| 206 | * audio data in the source format, this function will convert it in-place |
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| 207 | * to the desired format. |
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| 208 | * The data conversion may expand the size of the audio data, so the buffer |
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| 209 | * cvt->buf should be allocated after the cvt structure is initialized by |
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| 210 | * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. |
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| 211 | */ |
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| 212 | int SDL_ConvertAudio(SDL_AudioCVT *cvt); |
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| 213 | |
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| 214 | /* |
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| 215 | * This takes two audio buffers of the playing audio format and mixes |
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| 216 | * them, performing addition, volume adjustment, and overflow clipping. |
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| 217 | * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME |
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| 218 | * for full audio volume. Note this does not change hardware volume. |
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| 219 | * This is provided for convenience -- you can mix your own audio data. |
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| 220 | */ |
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| 221 | const uint SDL_MIX_MAXVOLUME = 128; |
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| 222 | void SDL_MixAudio(Uint8 *dst, Uint8 *src, Uint32 len, int volume); |
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| 223 | |
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| 224 | /* |
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| 225 | * The lock manipulated by these functions protects the callback function. |
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| 226 | * During a LockAudio/UnlockAudio pair, you can be guaranteed that the |
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| 227 | * callback function is not running. Do not call these from the callback |
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| 228 | * function or you will cause deadlock. |
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| 229 | */ |
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| 230 | void SDL_LockAudio(); |
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| 231 | void SDL_UnlockAudio(); |
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| 232 | |
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| 233 | /* |
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| 234 | * This function shuts down audio processing and closes the audio device. |
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| 235 | */ |
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| 236 | void SDL_CloseAudio(); |
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