| 1 | version (Win32) {
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| 2 | import std.c.windows.windows;
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| 3 | }
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| 4 | extern(System):
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| 5 |
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| 6 | /* Please use this code with old D compiler.
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| 7 | version (Win32) {
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| 8 | extern(Windows):
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| 9 | }
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| 10 | else {
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| 11 | extern(C):
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| 12 | }
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| 13 | */
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| 14 |
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| 15 | alias uint GLenum;
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| 16 | alias ubyte GLboolean;
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| 17 | alias uint GLbitfield;
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| 18 | alias byte GLbyte;
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| 19 | alias short GLshort;
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| 20 | alias int GLint;
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| 21 | alias int GLsizei;
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| 22 | alias ubyte GLubyte;
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| 23 | alias ushort GLushort;
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| 24 | alias uint GLuint;
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| 25 | alias float GLfloat;
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| 26 | alias float GLclampf;
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| 27 | alias double GLdouble;
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| 28 | alias double GLclampd;
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| 29 | alias void GLvoid;
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| 30 |
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| 31 | /*************************************************************/
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| 32 |
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| 33 | /* Version */
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| 34 | const uint GL_VERSION_1_1 = 1;
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| 35 |
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| 36 | /* AccumOp */
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| 37 | const uint GL_ACCUM = 0x0100;
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| 38 | const uint GL_LOAD = 0x0101;
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| 39 | const uint GL_RETURN = 0x0102;
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| 40 | const uint GL_MULT = 0x0103;
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| 41 | const uint GL_ADD = 0x0104;
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| 42 |
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| 43 | /* AlphaFunction */
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| 44 | const uint GL_NEVER = 0x0200;
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| 45 | const uint GL_LESS = 0x0201;
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| 46 | const uint GL_EQUAL = 0x0202;
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| 47 | const uint GL_LEQUAL = 0x0203;
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| 48 | const uint GL_GREATER = 0x0204;
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| 49 | const uint GL_NOTEQUAL = 0x0205;
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| 50 | const uint GL_GEQUAL = 0x0206;
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| 51 | const uint GL_ALWAYS = 0x0207;
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| 52 |
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| 53 | /* AttribMask */
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| 54 | const uint GL_CURRENT_BIT = 0x00000001;
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| 55 | const uint GL_POINT_BIT = 0x00000002;
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| 56 | const uint GL_LINE_BIT = 0x00000004;
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| 57 | const uint GL_POLYGON_BIT = 0x00000008;
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| 58 | const uint GL_POLYGON_STIPPLE_BIT = 0x00000010;
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| 59 | const uint GL_PIXEL_MODE_BIT = 0x00000020;
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| 60 | const uint GL_LIGHTING_BIT = 0x00000040;
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| 61 | const uint GL_FOG_BIT = 0x00000080;
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| 62 | const uint GL_DEPTH_BUFFER_BIT = 0x00000100;
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| 63 | const uint GL_ACCUM_BUFFER_BIT = 0x00000200;
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| 64 | const uint GL_STENCIL_BUFFER_BIT = 0x00000400;
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| 65 | const uint GL_VIEWPORT_BIT = 0x00000800;
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| 66 | const uint GL_TRANSFORM_BIT = 0x00001000;
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| 67 | const uint GL_ENABLE_BIT = 0x00002000;
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| 68 | const uint GL_COLOR_BUFFER_BIT = 0x00004000;
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| 69 | const uint GL_HINT_BIT = 0x00008000;
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| 70 | const uint GL_EVAL_BIT = 0x00010000;
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| 71 | const uint GL_LIST_BIT = 0x00020000;
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| 72 | const uint GL_TEXTURE_BIT = 0x00040000;
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| 73 | const uint GL_SCISSOR_BIT = 0x00080000;
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| 74 | const uint GL_ALL_ATTRIB_BITS = 0x000fffff;
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| 75 |
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| 76 | /* BeginMode */
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| 77 | const uint GL_POINTS = 0x0000;
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| 78 | const uint GL_LINES = 0x0001;
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| 79 | const uint GL_LINE_LOOP = 0x0002;
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| 80 | const uint GL_LINE_STRIP = 0x0003;
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| 81 | const uint GL_TRIANGLES = 0x0004;
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| 82 | const uint GL_TRIANGLE_STRIP = 0x0005;
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| 83 | const uint GL_TRIANGLE_FAN = 0x0006;
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| 84 | const uint GL_QUADS = 0x0007;
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| 85 | const uint GL_QUAD_STRIP = 0x0008;
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| 86 | const uint GL_POLYGON = 0x0009;
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| 87 |
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| 88 | /* BlendingFactorDest */
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| 89 | const uint GL_ZERO = 0;
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| 90 | const uint GL_ONE = 1;
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| 91 | const uint GL_SRC_COLOR = 0x0300;
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| 92 | const uint GL_ONE_MINUS_SRC_COLOR = 0x0301;
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| 93 | const uint GL_SRC_ALPHA = 0x0302;
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| 94 | const uint GL_ONE_MINUS_SRC_ALPHA = 0x0303;
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| 95 | const uint GL_DST_ALPHA = 0x0304;
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| 96 | const uint GL_ONE_MINUS_DST_ALPHA = 0x0305;
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| 97 |
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| 98 | /* BlendingFactorSrc */
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| 99 | /* GL_ZERO */
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| 100 | /* GL_ONE */
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| 101 | const uint GL_DST_COLOR = 0x0306;
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| 102 | const uint GL_ONE_MINUS_DST_COLOR = 0x0307;
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| 103 | const uint GL_SRC_ALPHA_SATURATE = 0x0308;
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| 104 | /* GL_SRC_ALPHA */
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| 105 | /* GL_ONE_MINUS_SRC_ALPHA */
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| 106 | /* GL_DST_ALPHA */
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| 107 | /* GL_ONE_MINUS_DST_ALPHA */
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| 108 |
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| 109 | /* Boolean */
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| 110 | const uint GL_TRUE = 1;
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| 111 | const uint GL_FALSE = 0;
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| 112 |
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| 113 | /* ClearBufferMask */
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| 114 | /* GL_COLOR_BUFFER_BIT */
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| 115 | /* GL_ACCUM_BUFFER_BIT */
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| 116 | /* GL_STENCIL_BUFFER_BIT */
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| 117 | /* GL_DEPTH_BUFFER_BIT */
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| 118 |
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| 119 | /* ClientArrayType */
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| 120 | /* GL_VERTEX_ARRAY */
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| 121 | /* GL_NORMAL_ARRAY */
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| 122 | /* GL_COLOR_ARRAY */
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| 123 | /* GL_INDEX_ARRAY */
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| 124 | /* GL_TEXTURE_COORD_ARRAY */
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| 125 | /* GL_EDGE_FLAG_ARRAY */
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| 126 |
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| 127 | /* ClipPlaneName */
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| 128 | const uint GL_CLIP_PLANE0 = 0x3000;
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| 129 | const uint GL_CLIP_PLANE1 = 0x3001;
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| 130 | const uint GL_CLIP_PLANE2 = 0x3002;
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| 131 | const uint GL_CLIP_PLANE3 = 0x3003;
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| 132 | const uint GL_CLIP_PLANE4 = 0x3004;
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| 133 | const uint GL_CLIP_PLANE5 = 0x3005;
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| 134 |
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| 135 | /* ColorMaterialFace */
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| 136 | /* GL_FRONT */
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| 137 | /* GL_BACK */
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| 138 | /* GL_FRONT_AND_BACK */
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| 139 |
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| 140 | /* ColorMaterialParameter */
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| 141 | /* GL_AMBIENT */
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| 142 | /* GL_DIFFUSE */
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| 143 | /* GL_SPECULAR */
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| 144 | /* GL_EMISSION */
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| 145 | /* GL_AMBIENT_AND_DIFFUSE */
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| 146 |
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| 147 | /* ColorPointerType */
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| 148 | /* GL_BYTE */
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| 149 | /* GL_UNSIGNED_BYTE */
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| 150 | /* GL_SHORT */
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| 151 | /* GL_UNSIGNED_SHORT */
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| 152 | /* GL_INT */
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| 153 | /* GL_UNSIGNED_INT */
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| 154 | /* GL_FLOAT */
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| 155 | /* GL_DOUBLE */
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| 156 |
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| 157 | /* CullFaceMode */
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| 158 | /* GL_FRONT */
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| 159 | /* GL_BACK */
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| 160 | /* GL_FRONT_AND_BACK */
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| 161 |
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| 162 | /* DataType */
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| 163 | const uint GL_BYTE = 0x1400;
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| 164 | const uint GL_UNSIGNED_BYTE = 0x1401;
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| 165 | const uint GL_SHORT = 0x1402;
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| 166 | const uint GL_UNSIGNED_SHORT = 0x1403;
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| 167 | const uint GL_INT = 0x1404;
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| 168 | const uint GL_UNSIGNED_INT = 0x1405;
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| 169 | const uint GL_FLOAT = 0x1406;
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| 170 | const uint GL_2_BYTES = 0x1407;
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| 171 | const uint GL_3_BYTES = 0x1408;
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| 172 | const uint GL_4_BYTES = 0x1409;
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| 173 | const uint GL_DOUBLE = 0x140A;
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| 174 |
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| 175 | /* DepthFunction */
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| 176 | /* GL_NEVER */
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| 177 | /* GL_LESS */
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| 178 | /* GL_EQUAL */
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| 179 | /* GL_LEQUAL */
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| 180 | /* GL_GREATER */
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| 181 | /* GL_NOTEQUAL */
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| 182 | /* GL_GEQUAL */
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| 183 | /* GL_ALWAYS */
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| 184 |
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| 185 | /* DrawBufferMode */
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| 186 | const uint GL_NONE = 0;
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| 187 | const uint GL_FRONT_LEFT = 0x0400;
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| 188 | const uint GL_FRONT_RIGHT = 0x0401;
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| 189 | const uint GL_BACK_LEFT = 0x0402;
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| 190 | const uint GL_BACK_RIGHT = 0x0403;
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| 191 | const uint GL_FRONT = 0x0404;
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| 192 | const uint GL_BACK = 0x0405;
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| 193 | const uint GL_LEFT = 0x0406;
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| 194 | const uint GL_RIGHT = 0x0407;
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| 195 | const uint GL_FRONT_AND_BACK = 0x0408;
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| 196 | const uint GL_AUX0 = 0x0409;
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| 197 | const uint GL_AUX1 = 0x040A;
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| 198 | const uint GL_AUX2 = 0x040B;
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| 199 | const uint GL_AUX3 = 0x040C;
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| 200 |
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| 201 | /* Enable */
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| 202 | /* GL_FOG */
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| 203 | /* GL_LIGHTING */
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| 204 | /* GL_TEXTURE_1D */
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| 205 | /* GL_TEXTURE_2D */
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| 206 | /* GL_LINE_STIPPLE */
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| 207 | /* GL_POLYGON_STIPPLE */
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| 208 | /* GL_CULL_FACE */
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| 209 | /* GL_ALPHA_TEST */
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| 210 | /* GL_BLEND */
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| 211 | /* GL_INDEX_LOGIC_OP */
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| 212 | /* GL_COLOR_LOGIC_OP */
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| 213 | /* GL_DITHER */
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| 214 | /* GL_STENCIL_TEST */
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| 215 | /* GL_DEPTH_TEST */
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| 216 | /* GL_CLIP_PLANE0 */
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| 217 | /* GL_CLIP_PLANE1 */
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| 218 | /* GL_CLIP_PLANE2 */
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| 219 | /* GL_CLIP_PLANE3 */
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| 220 | /* GL_CLIP_PLANE4 */
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| 221 | /* GL_CLIP_PLANE5 */
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| 222 | /* GL_LIGHT0 */
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| 223 | /* GL_LIGHT1 */
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| 224 | /* GL_LIGHT2 */
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| 225 | /* GL_LIGHT3 */
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| 226 | /* GL_LIGHT4 */
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| 227 | /* GL_LIGHT5 */
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| 228 | /* GL_LIGHT6 */
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| 229 | /* GL_LIGHT7 */
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| 230 | /* GL_TEXTURE_GEN_S */
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| 231 | /* GL_TEXTURE_GEN_T */
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| 232 | /* GL_TEXTURE_GEN_R */
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| 233 | /* GL_TEXTURE_GEN_Q */
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| 234 | /* GL_MAP1_VERTEX_3 */
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| 235 | /* GL_MAP1_VERTEX_4 */
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| 236 | /* GL_MAP1_COLOR_4 */
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| 237 | /* GL_MAP1_INDEX */
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| 238 | /* GL_MAP1_NORMAL */
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| 239 | /* GL_MAP1_TEXTURE_COORD_1 */
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| 240 | /* GL_MAP1_TEXTURE_COORD_2 */
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| 241 | /* GL_MAP1_TEXTURE_COORD_3 */
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| 242 | /* GL_MAP1_TEXTURE_COORD_4 */
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| 243 | /* GL_MAP2_VERTEX_3 */
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| 244 | /* GL_MAP2_VERTEX_4 */
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| 245 | /* GL_MAP2_COLOR_4 */
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| 246 | /* GL_MAP2_INDEX */
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| 247 | /* GL_MAP2_NORMAL */
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| 248 | /* GL_MAP2_TEXTURE_COORD_1 */
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| 249 | /* GL_MAP2_TEXTURE_COORD_2 */
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| 250 | /* GL_MAP2_TEXTURE_COORD_3 */
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| 251 | /* GL_MAP2_TEXTURE_COORD_4 */
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| 252 | /* GL_POINT_SMOOTH */
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| 253 | /* GL_LINE_SMOOTH */
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| 254 | /* GL_POLYGON_SMOOTH */
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| 255 | /* GL_SCISSOR_TEST */
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| 256 | /* GL_COLOR_MATERIAL */
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| 257 | /* GL_NORMALIZE */
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| 258 | /* GL_AUTO_NORMAL */
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| 259 | /* GL_VERTEX_ARRAY */
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| 260 | /* GL_NORMAL_ARRAY */
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| 261 | /* GL_COLOR_ARRAY */
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| 262 | /* GL_INDEX_ARRAY */
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| 263 | /* GL_TEXTURE_COORD_ARRAY */
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| 264 | /* GL_EDGE_FLAG_ARRAY */
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| 265 | /* GL_POLYGON_OFFSET_POINT */
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| 266 | /* GL_POLYGON_OFFSET_LINE */
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| 267 | /* GL_POLYGON_OFFSET_FILL */
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| 268 |
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| 269 | /* ErrorCode */
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| 270 | const uint GL_NO_ERROR = 0;
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| 271 | const uint GL_INVALID_ENUM = 0x0500;
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| 272 | const uint GL_INVALID_VALUE = 0x0501;
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| 273 | const uint GL_INVALID_OPERATION = 0x0502;
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| 274 | const uint GL_STACK_OVERFLOW = 0x0503;
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| 275 | const uint GL_STACK_UNDERFLOW = 0x0504;
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| 276 | const uint GL_OUT_OF_MEMORY = 0x0505;
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| 277 |
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| 278 | /* FeedBackMode */
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| 279 | const uint GL_2D = 0x0600;
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| 280 | const uint GL_3D = 0x0601;
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| 281 | const uint GL_3D_COLOR = 0x0602;
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| 282 | const uint GL_3D_COLOR_TEXTURE = 0x0603;
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| 283 | const uint GL_4D_COLOR_TEXTURE = 0x0604;
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| 284 |
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| 285 | /* FeedBackToken */
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| 286 | const uint GL_PASS_THROUGH_TOKEN = 0x0700;
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| 287 | const uint GL_POINT_TOKEN = 0x0701;
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| 288 | const uint GL_LINE_TOKEN = 0x0702;
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| 289 | const uint GL_POLYGON_TOKEN = 0x0703;
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| 290 | const uint GL_BITMAP_TOKEN = 0x0704;
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| 291 | const uint GL_DRAW_PIXEL_TOKEN = 0x0705;
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| 292 | const uint GL_COPY_PIXEL_TOKEN = 0x0706;
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| 293 | const uint GL_LINE_RESET_TOKEN = 0x0707;
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| 294 |
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| 295 | /* FogMode */
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| 296 | /* GL_LINEAR */
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| 297 | const uint GL_EXP = 0x0800;
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| 298 | const uint GL_EXP2 = 0x0801;
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| 299 |
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| 300 |
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| 301 | /* FogParameter */
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| 302 | /* GL_FOG_COLOR */
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| 303 | /* GL_FOG_DENSITY */
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| 304 | /* GL_FOG_END */
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| 305 | /* GL_FOG_INDEX */
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| 306 | /* GL_FOG_MODE */
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| 307 | /* GL_FOG_START */
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| 308 |
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| 309 | /* FrontFaceDirection */
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| 310 | const uint GL_CW = 0x0900;
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| 311 | const uint GL_CCW = 0x0901;
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| 312 |
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| 313 | /* GetMapTarget */
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| 314 | const uint GL_COEFF = 0x0A00;
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| 315 | const uint GL_ORDER = 0x0A01;
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| 316 | const uint GL_DOMAIN = 0x0A02;
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| 317 |
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| 318 | /* GetPixelMap */
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| 319 | /* GL_PIXEL_MAP_I_TO_I */
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| 320 | /* GL_PIXEL_MAP_S_TO_S */
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| 321 | /* GL_PIXEL_MAP_I_TO_R */
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| 322 | /* GL_PIXEL_MAP_I_TO_G */
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| 323 | /* GL_PIXEL_MAP_I_TO_B */
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| 324 | /* GL_PIXEL_MAP_I_TO_A */
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| 325 | /* GL_PIXEL_MAP_R_TO_R */
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| 326 | /* GL_PIXEL_MAP_G_TO_G */
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| 327 | /* GL_PIXEL_MAP_B_TO_B */
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| 328 | /* GL_PIXEL_MAP_A_TO_A */
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| 329 |
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| 330 | /* GetPointerTarget */
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| 331 | /* GL_VERTEX_ARRAY_POINTER */
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| 332 | /* GL_NORMAL_ARRAY_POINTER */
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| 333 | /* GL_COLOR_ARRAY_POINTER */
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| 334 | /* GL_INDEX_ARRAY_POINTER */
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| 335 | /* GL_TEXTURE_COORD_ARRAY_POINTER */
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| 336 | /* GL_EDGE_FLAG_ARRAY_POINTER */
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| 337 |
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| 338 | /* GetTarget */
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| 339 | const uint GL_CURRENT_COLOR = 0x0B00;
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| 340 | const uint GL_CURRENT_INDEX = 0x0B01;
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| 341 | const uint GL_CURRENT_NORMAL = 0x0B02;
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| 342 | const uint GL_CURRENT_TEXTURE_COORDS = 0x0B03;
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| 343 | const uint GL_CURRENT_RASTER_COLOR = 0x0B04;
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| 344 | const uint GL_CURRENT_RASTER_INDEX = 0x0B05;
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| 345 | const uint GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06;
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| 346 | const uint GL_CURRENT_RASTER_POSITION = 0x0B07;
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| 347 | const uint GL_CURRENT_RASTER_POSITION_VALID = 0x0B08;
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| 348 | const uint GL_CURRENT_RASTER_DISTANCE = 0x0B09;
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| 349 | const uint GL_POINT_SMOOTH = 0x0B10;
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| 350 | const uint GL_POINT_SIZE = 0x0B11;
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| 351 | const uint GL_POINT_SIZE_RANGE = 0x0B12;
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| 352 | const uint GL_POINT_SIZE_GRANULARITY = 0x0B13;
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| 353 | const uint GL_LINE_SMOOTH = 0x0B20;
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| 354 | const uint GL_LINE_WIDTH = 0x0B21;
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| 355 | const uint GL_LINE_WIDTH_RANGE = 0x0B22;
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| 356 | const uint GL_LINE_WIDTH_GRANULARITY = 0x0B23;
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| 357 | const uint GL_LINE_STIPPLE = 0x0B24;
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| 358 | const uint GL_LINE_STIPPLE_PATTERN = 0x0B25;
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| 359 | const uint GL_LINE_STIPPLE_REPEAT = 0x0B26;
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| 360 | const uint GL_LIST_MODE = 0x0B30;
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| 361 | const uint GL_MAX_LIST_NESTING = 0x0B31;
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| 362 | const uint GL_LIST_BASE = 0x0B32;
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| 363 | const uint GL_LIST_INDEX = 0x0B33;
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| 364 | const uint GL_POLYGON_MODE = 0x0B40;
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| 365 | const uint GL_POLYGON_SMOOTH = 0x0B41;
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| 366 | const uint GL_POLYGON_STIPPLE = 0x0B42;
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| 367 | const uint GL_EDGE_FLAG = 0x0B43;
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| 368 | const uint GL_CULL_FACE = 0x0B44;
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| 369 | const uint GL_CULL_FACE_MODE = 0x0B45;
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| 370 | const uint GL_FRONT_FACE = 0x0B46;
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| 371 | const uint GL_LIGHTING = 0x0B50;
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| 372 | const uint GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51;
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| 373 | const uint GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
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| 374 | const uint GL_LIGHT_MODEL_AMBIENT = 0x0B53;
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| 375 | const uint GL_SHADE_MODEL = 0x0B54;
|
|---|
| 376 | const uint GL_COLOR_MATERIAL_FACE = 0x0B55;
|
|---|
| 377 | const uint GL_COLOR_MATERIAL_PARAMETER = 0x0B56;
|
|---|
| 378 | const uint GL_COLOR_MATERIAL = 0x0B57;
|
|---|
| 379 | const uint GL_FOG = 0x0B60;
|
|---|
| 380 | const uint GL_FOG_INDEX = 0x0B61;
|
|---|
| 381 | const uint GL_FOG_DENSITY = 0x0B62;
|
|---|
| 382 | const uint GL_FOG_START = 0x0B63;
|
|---|
| 383 | const uint GL_FOG_END = 0x0B64;
|
|---|
| 384 | const uint GL_FOG_MODE = 0x0B65;
|
|---|
| 385 | const uint GL_FOG_COLOR = 0x0B66;
|
|---|
| 386 | const uint GL_DEPTH_RANGE = 0x0B70;
|
|---|
| 387 | const uint GL_DEPTH_TEST = 0x0B71;
|
|---|
| 388 | const uint GL_DEPTH_WRITEMASK = 0x0B72;
|
|---|
| 389 | const uint GL_DEPTH_CLEAR_VALUE = 0x0B73;
|
|---|
| 390 | const uint GL_DEPTH_FUNC = 0x0B74;
|
|---|
| 391 | const uint GL_ACCUM_CLEAR_VALUE = 0x0B80;
|
|---|
| 392 | const uint GL_STENCIL_TEST = 0x0B90;
|
|---|
| 393 | const uint GL_STENCIL_CLEAR_VALUE = 0x0B91;
|
|---|
| 394 | const uint GL_STENCIL_FUNC = 0x0B92;
|
|---|
| 395 | const uint GL_STENCIL_VALUE_MASK = 0x0B93;
|
|---|
| 396 | const uint GL_STENCIL_FAIL = 0x0B94;
|
|---|
| 397 | const uint GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
|
|---|
| 398 | const uint GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
|
|---|
| 399 | const uint GL_STENCIL_REF = 0x0B97;
|
|---|
| 400 | const uint GL_STENCIL_WRITEMASK = 0x0B98;
|
|---|
| 401 | const uint GL_MATRIX_MODE = 0x0BA0;
|
|---|
| 402 | const uint GL_NORMALIZE = 0x0BA1;
|
|---|
| 403 | const uint GL_VIEWPORT = 0x0BA2;
|
|---|
| 404 | const uint GL_MODELVIEW_STACK_DEPTH = 0x0BA3;
|
|---|
| 405 | const uint GL_PROJECTION_STACK_DEPTH = 0x0BA4;
|
|---|
| 406 | const uint GL_TEXTURE_STACK_DEPTH = 0x0BA5;
|
|---|
| 407 | const uint GL_MODELVIEW_MATRIX = 0x0BA6;
|
|---|
| 408 | const uint GL_PROJECTION_MATRIX = 0x0BA7;
|
|---|
| 409 | const uint GL_TEXTURE_MATRIX = 0x0BA8;
|
|---|
| 410 | const uint GL_ATTRIB_STACK_DEPTH = 0x0BB0;
|
|---|
| 411 | const uint GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1;
|
|---|
| 412 | const uint GL_ALPHA_TEST = 0x0BC0;
|
|---|
| 413 | const uint GL_ALPHA_TEST_FUNC = 0x0BC1;
|
|---|
| 414 | const uint GL_ALPHA_TEST_REF = 0x0BC2;
|
|---|
| 415 | const uint GL_DITHER = 0x0BD0;
|
|---|
| 416 | const uint GL_BLEND_DST = 0x0BE0;
|
|---|
| 417 | const uint GL_BLEND_SRC = 0x0BE1;
|
|---|
| 418 | const uint GL_BLEND = 0x0BE2;
|
|---|
| 419 | const uint GL_LOGIC_OP_MODE = 0x0BF0;
|
|---|
| 420 | const uint GL_INDEX_LOGIC_OP = 0x0BF1;
|
|---|
| 421 | const uint GL_COLOR_LOGIC_OP = 0x0BF2;
|
|---|
| 422 | const uint GL_AUX_BUFFERS = 0x0C00;
|
|---|
| 423 | const uint GL_DRAW_BUFFER = 0x0C01;
|
|---|
| 424 | const uint GL_READ_BUFFER = 0x0C02;
|
|---|
| 425 | const uint GL_SCISSOR_BOX = 0x0C10;
|
|---|
| 426 | const uint GL_SCISSOR_TEST = 0x0C11;
|
|---|
| 427 | const uint GL_INDEX_CLEAR_VALUE = 0x0C20;
|
|---|
| 428 | const uint GL_INDEX_WRITEMASK = 0x0C21;
|
|---|
| 429 | const uint GL_COLOR_CLEAR_VALUE = 0x0C22;
|
|---|
| 430 | const uint GL_COLOR_WRITEMASK = 0x0C23;
|
|---|
| 431 | const uint GL_INDEX_MODE = 0x0C30;
|
|---|
| 432 | const uint GL_RGBA_MODE = 0x0C31;
|
|---|
| 433 | const uint GL_DOUBLEBUFFER = 0x0C32;
|
|---|
| 434 | const uint GL_STEREO = 0x0C33;
|
|---|
| 435 | const uint GL_RENDER_MODE = 0x0C40;
|
|---|
| 436 | const uint GL_PERSPECTIVE_CORRECTION_HINT= 0x0C50;
|
|---|
| 437 | const uint GL_POINT_SMOOTH_HINT = 0x0C51;
|
|---|
| 438 | const uint GL_LINE_SMOOTH_HINT = 0x0C52;
|
|---|
| 439 | const uint GL_POLYGON_SMOOTH_HINT = 0x0C53;
|
|---|
| 440 | const uint GL_FOG_HINT = 0x0C54;
|
|---|
| 441 | const uint GL_TEXTURE_GEN_S = 0x0C60;
|
|---|
| 442 | const uint GL_TEXTURE_GEN_T = 0x0C61;
|
|---|
| 443 | const uint GL_TEXTURE_GEN_R = 0x0C62;
|
|---|
| 444 | const uint GL_TEXTURE_GEN_Q = 0x0C63;
|
|---|
| 445 | const uint GL_PIXEL_MAP_I_TO_I = 0x0C70;
|
|---|
| 446 | const uint GL_PIXEL_MAP_S_TO_S = 0x0C71;
|
|---|
| 447 | const uint GL_PIXEL_MAP_I_TO_R = 0x0C72;
|
|---|
| 448 | const uint GL_PIXEL_MAP_I_TO_G = 0x0C73;
|
|---|
| 449 | const uint GL_PIXEL_MAP_I_TO_B = 0x0C74;
|
|---|
| 450 | const uint GL_PIXEL_MAP_I_TO_A = 0x0C75;
|
|---|
| 451 | const uint GL_PIXEL_MAP_R_TO_R = 0x0C76;
|
|---|
| 452 | const uint GL_PIXEL_MAP_G_TO_G = 0x0C77;
|
|---|
| 453 | const uint GL_PIXEL_MAP_B_TO_B = 0x0C78;
|
|---|
| 454 | const uint GL_PIXEL_MAP_A_TO_A = 0x0C79;
|
|---|
| 455 | const uint GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0;
|
|---|
| 456 | const uint GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1;
|
|---|
| 457 | const uint GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2;
|
|---|
| 458 | const uint GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3;
|
|---|
| 459 | const uint GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4;
|
|---|
| 460 | const uint GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5;
|
|---|
| 461 | const uint GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6;
|
|---|
| 462 | const uint GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7;
|
|---|
| 463 | const uint GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8;
|
|---|
| 464 | const uint GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9;
|
|---|
| 465 | const uint GL_UNPACK_SWAP_BYTES = 0x0CF0;
|
|---|
| 466 | const uint GL_UNPACK_LSB_FIRST = 0x0CF1;
|
|---|
| 467 | const uint GL_UNPACK_ROW_LENGTH = 0x0CF2;
|
|---|
| 468 | const uint GL_UNPACK_SKIP_ROWS = 0x0CF3;
|
|---|
| 469 | const uint GL_UNPACK_SKIP_PIXELS = 0x0CF4;
|
|---|
| 470 | const uint GL_UNPACK_ALIGNMENT = 0x0CF5;
|
|---|
| 471 | const uint GL_PACK_SWAP_BYTES = 0x0D00;
|
|---|
| 472 | const uint GL_PACK_LSB_FIRST = 0x0D01;
|
|---|
| 473 | const uint GL_PACK_ROW_LENGTH = 0x0D02;
|
|---|
| 474 | const uint GL_PACK_SKIP_ROWS = 0x0D03;
|
|---|
| 475 | const uint GL_PACK_SKIP_PIXELS = 0x0D04;
|
|---|
| 476 | const uint GL_PACK_ALIGNMENT = 0x0D05;
|
|---|
| 477 | const uint GL_MAP_COLOR = 0x0D10;
|
|---|
| 478 | const uint GL_MAP_STENCIL = 0x0D11;
|
|---|
| 479 | const uint GL_INDEX_SHIFT = 0x0D12;
|
|---|
| 480 | const uint GL_INDEX_OFFSET = 0x0D13;
|
|---|
| 481 | const uint GL_RED_SCALE = 0x0D14;
|
|---|
| 482 | const uint GL_RED_BIAS = 0x0D15;
|
|---|
| 483 | const uint GL_ZOOM_X = 0x0D16;
|
|---|
| 484 | const uint GL_ZOOM_Y = 0x0D17;
|
|---|
| 485 | const uint GL_GREEN_SCALE = 0x0D18;
|
|---|
| 486 | const uint GL_GREEN_BIAS = 0x0D19;
|
|---|
| 487 | const uint GL_BLUE_SCALE = 0x0D1A;
|
|---|
| 488 | const uint GL_BLUE_BIAS = 0x0D1B;
|
|---|
| 489 | const uint GL_ALPHA_SCALE = 0x0D1C;
|
|---|
| 490 | const uint GL_ALPHA_BIAS = 0x0D1D;
|
|---|
| 491 | const uint GL_DEPTH_SCALE = 0x0D1E;
|
|---|
| 492 | const uint GL_DEPTH_BIAS = 0x0D1F;
|
|---|
| 493 | const uint GL_MAX_EVAL_ORDER = 0x0D30;
|
|---|
| 494 | const uint GL_MAX_LIGHTS = 0x0D31;
|
|---|
| 495 | const uint GL_MAX_CLIP_PLANES = 0x0D32;
|
|---|
| 496 | const uint GL_MAX_TEXTURE_SIZE = 0x0D33;
|
|---|
| 497 | const uint GL_MAX_PIXEL_MAP_TABLE = 0x0D34;
|
|---|
| 498 | const uint GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35;
|
|---|
| 499 | const uint GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
|
|---|
| 500 | const uint GL_MAX_NAME_STACK_DEPTH = 0x0D37;
|
|---|
| 501 | const uint GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
|
|---|
| 502 | const uint GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
|
|---|
| 503 | const uint GL_MAX_VIEWPORT_DIMS = 0x0D3A;
|
|---|
| 504 | const uint GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B;
|
|---|
| 505 | const uint GL_SUBPIXEL_BITS = 0x0D50;
|
|---|
| 506 | const uint GL_INDEX_BITS = 0x0D51;
|
|---|
| 507 | const uint GL_RED_BITS = 0x0D52;
|
|---|
| 508 | const uint GL_GREEN_BITS = 0x0D53;
|
|---|
| 509 | const uint GL_BLUE_BITS = 0x0D54;
|
|---|
| 510 | const uint GL_ALPHA_BITS = 0x0D55;
|
|---|
| 511 | const uint GL_DEPTH_BITS = 0x0D56;
|
|---|
| 512 | const uint GL_STENCIL_BITS = 0x0D57;
|
|---|
| 513 | const uint GL_ACCUM_RED_BITS = 0x0D58;
|
|---|
| 514 | const uint GL_ACCUM_GREEN_BITS = 0x0D59;
|
|---|
| 515 | const uint GL_ACCUM_BLUE_BITS = 0x0D5A;
|
|---|
| 516 | const uint GL_ACCUM_ALPHA_BITS = 0x0D5B;
|
|---|
| 517 | const uint GL_NAME_STACK_DEPTH = 0x0D70;
|
|---|
| 518 | const uint GL_AUTO_NORMAL = 0x0D80;
|
|---|
| 519 | const uint GL_MAP1_COLOR_4 = 0x0D90;
|
|---|
| 520 | const uint GL_MAP1_INDEX = 0x0D91;
|
|---|
| 521 | const uint GL_MAP1_NORMAL = 0x0D92;
|
|---|
| 522 | const uint GL_MAP1_TEXTURE_COORD_1 = 0x0D93;
|
|---|
| 523 | const uint GL_MAP1_TEXTURE_COORD_2 = 0x0D94;
|
|---|
| 524 | const uint GL_MAP1_TEXTURE_COORD_3 = 0x0D95;
|
|---|
| 525 | const uint GL_MAP1_TEXTURE_COORD_4 = 0x0D96;
|
|---|
| 526 | const uint GL_MAP1_VERTEX_3 = 0x0D97;
|
|---|
| 527 | const uint GL_MAP1_VERTEX_4 = 0x0D98;
|
|---|
| 528 | const uint GL_MAP2_COLOR_4 = 0x0DB0;
|
|---|
| 529 | const uint GL_MAP2_INDEX = 0x0DB1;
|
|---|
| 530 | const uint GL_MAP2_NORMAL = 0x0DB2;
|
|---|
| 531 | const uint GL_MAP2_TEXTURE_COORD_1 = 0x0DB3;
|
|---|
| 532 | const uint GL_MAP2_TEXTURE_COORD_2 = 0x0DB4;
|
|---|
| 533 | const uint GL_MAP2_TEXTURE_COORD_3 = 0x0DB5;
|
|---|
| 534 | const uint GL_MAP2_TEXTURE_COORD_4 = 0x0DB6;
|
|---|
| 535 | const uint GL_MAP2_VERTEX_3 = 0x0DB7;
|
|---|
| 536 | const uint GL_MAP2_VERTEX_4 = 0x0DB8;
|
|---|
| 537 | const uint GL_MAP1_GRID_DOMAIN = 0x0DD0;
|
|---|
| 538 | const uint GL_MAP1_GRID_SEGMENTS = 0x0DD1;
|
|---|
| 539 | const uint GL_MAP2_GRID_DOMAIN = 0x0DD2;
|
|---|
| 540 | const uint GL_MAP2_GRID_SEGMENTS = 0x0DD3;
|
|---|
| 541 | const uint GL_TEXTURE_1D = 0x0DE0;
|
|---|
| 542 | const uint GL_TEXTURE_2D = 0x0DE1;
|
|---|
| 543 | const uint GL_FEEDBACK_BUFFER_POINTER = 0x0DF0;
|
|---|
| 544 | const uint GL_FEEDBACK_BUFFER_SIZE = 0x0DF1;
|
|---|
| 545 | const uint GL_FEEDBACK_BUFFER_TYPE = 0x0DF2;
|
|---|
| 546 | const uint GL_SELECTION_BUFFER_POINTER = 0x0DF3;
|
|---|
| 547 | const uint GL_SELECTION_BUFFER_SIZE = 0x0DF4;
|
|---|
| 548 | /* GL_TEXTURE_BINDING_1D */
|
|---|
| 549 | /* GL_TEXTURE_BINDING_2D */
|
|---|
| 550 | /* GL_VERTEX_ARRAY */
|
|---|
| 551 | /* GL_NORMAL_ARRAY */
|
|---|
| 552 | /* GL_COLOR_ARRAY */
|
|---|
| 553 | /* GL_INDEX_ARRAY */
|
|---|
| 554 | /* GL_TEXTURE_COORD_ARRAY */
|
|---|
| 555 | /* GL_EDGE_FLAG_ARRAY */
|
|---|
| 556 | /* GL_VERTEX_ARRAY_SIZE */
|
|---|
| 557 | /* GL_VERTEX_ARRAY_TYPE */
|
|---|
| 558 | /* GL_VERTEX_ARRAY_STRIDE */
|
|---|
| 559 | /* GL_NORMAL_ARRAY_TYPE */
|
|---|
| 560 | /* GL_NORMAL_ARRAY_STRIDE */
|
|---|
| 561 | /* GL_COLOR_ARRAY_SIZE */
|
|---|
| 562 | /* GL_COLOR_ARRAY_TYPE */
|
|---|
| 563 | /* GL_COLOR_ARRAY_STRIDE */
|
|---|
| 564 | /* GL_INDEX_ARRAY_TYPE */
|
|---|
| 565 | /* GL_INDEX_ARRAY_STRIDE */
|
|---|
| 566 | /* GL_TEXTURE_COORD_ARRAY_SIZE */
|
|---|
| 567 | /* GL_TEXTURE_COORD_ARRAY_TYPE */
|
|---|
| 568 | /* GL_TEXTURE_COORD_ARRAY_STRIDE */
|
|---|
| 569 | /* GL_EDGE_FLAG_ARRAY_STRIDE */
|
|---|
| 570 | /* GL_POLYGON_OFFSET_FACTOR */
|
|---|
| 571 | /* GL_POLYGON_OFFSET_UNITS */
|
|---|
| 572 |
|
|---|
| 573 | /* GetTextureParameter */
|
|---|
| 574 | /* GL_TEXTURE_MAG_FILTER */
|
|---|
| 575 | /* GL_TEXTURE_MIN_FILTER */
|
|---|
| 576 | /* GL_TEXTURE_WRAP_S */
|
|---|
| 577 | /* GL_TEXTURE_WRAP_T */
|
|---|
| 578 | const uint GL_TEXTURE_WIDTH = 0x1000;
|
|---|
| 579 | const uint GL_TEXTURE_HEIGHT = 0x1001;
|
|---|
| 580 | const uint GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
|
|---|
| 581 | const uint GL_TEXTURE_BORDER_COLOR = 0x1004;
|
|---|
| 582 | const uint GL_TEXTURE_BORDER = 0x1005;
|
|---|
| 583 | /* GL_TEXTURE_RED_SIZE */
|
|---|
| 584 | /* GL_TEXTURE_GREEN_SIZE */
|
|---|
| 585 | /* GL_TEXTURE_BLUE_SIZE */
|
|---|
| 586 | /* GL_TEXTURE_ALPHA_SIZE */
|
|---|
| 587 | /* GL_TEXTURE_LUMINANCE_SIZE */
|
|---|
| 588 | /* GL_TEXTURE_INTENSITY_SIZE */
|
|---|
| 589 | /* GL_TEXTURE_PRIORITY */
|
|---|
| 590 | /* GL_TEXTURE_RESIDENT */
|
|---|
| 591 |
|
|---|
| 592 | /* HintMode */
|
|---|
| 593 | const uint GL_DONT_CARE = 0x1100;
|
|---|
| 594 | const uint GL_FASTEST = 0x1101;
|
|---|
| 595 | const uint GL_NICEST = 0x1102;
|
|---|
| 596 |
|
|---|
| 597 | /* HintTarget */
|
|---|
| 598 | /* GL_PERSPECTIVE_CORRECTION_HINT */
|
|---|
| 599 | /* GL_POINT_SMOOTH_HINT */
|
|---|
| 600 | /* GL_LINE_SMOOTH_HINT */
|
|---|
| 601 | /* GL_POLYGON_SMOOTH_HINT */
|
|---|
| 602 | /* GL_FOG_HINT */
|
|---|
| 603 | /* GL_PHONG_HINT */
|
|---|
| 604 |
|
|---|
| 605 | /* IndexPointerType */
|
|---|
| 606 | /* GL_SHORT */
|
|---|
| 607 | /* GL_INT */
|
|---|
| 608 | /* GL_FLOAT */
|
|---|
| 609 | /* GL_DOUBLE */
|
|---|
| 610 |
|
|---|
| 611 | /* LightModelParameter */
|
|---|
| 612 | /* GL_LIGHT_MODEL_AMBIENT */
|
|---|
| 613 | /* GL_LIGHT_MODEL_LOCAL_VIEWER */
|
|---|
| 614 | /* GL_LIGHT_MODEL_TWO_SIDE */
|
|---|
| 615 |
|
|---|
| 616 | /* LightName */
|
|---|
| 617 | const uint GL_LIGHT0 = 0x4000;
|
|---|
| 618 | const uint GL_LIGHT1 = 0x4001;
|
|---|
| 619 | const uint GL_LIGHT2 = 0x4002;
|
|---|
| 620 | const uint GL_LIGHT3 = 0x4003;
|
|---|
| 621 | const uint GL_LIGHT4 = 0x4004;
|
|---|
| 622 | const uint GL_LIGHT5 = 0x4005;
|
|---|
| 623 | const uint GL_LIGHT6 = 0x4006;
|
|---|
| 624 | const uint GL_LIGHT7 = 0x4007;
|
|---|
| 625 |
|
|---|
| 626 | /* LightParameter */
|
|---|
| 627 | const uint GL_AMBIENT = 0x1200;
|
|---|
| 628 | const uint GL_DIFFUSE = 0x1201;
|
|---|
| 629 | const uint GL_SPECULAR = 0x1202;
|
|---|
| 630 | const uint GL_POSITION = 0x1203;
|
|---|
| 631 | const uint GL_SPOT_DIRECTION = 0x1204;
|
|---|
| 632 | const uint GL_SPOT_EXPONENT = 0x1205;
|
|---|
| 633 | const uint GL_SPOT_CUTOFF = 0x1206;
|
|---|
| 634 | const uint GL_CONSTANT_ATTENUATION = 0x1207;
|
|---|
| 635 | const uint GL_LINEAR_ATTENUATION = 0x1208;
|
|---|
| 636 | const uint GL_QUADRATIC_ATTENUATION = 0x1209;
|
|---|
| 637 |
|
|---|
| 638 | /* InterleavedArrays */
|
|---|
| 639 | /* GL_V2F */
|
|---|
| 640 | /* GL_V3F */
|
|---|
| 641 | /* GL_C4UB_V2F */
|
|---|
| 642 | /* GL_C4UB_V3F */
|
|---|
| 643 | /* GL_C3F_V3F */
|
|---|
| 644 | /* GL_N3F_V3F */
|
|---|
| 645 | /* GL_C4F_N3F_V3F */
|
|---|
| 646 | /* GL_T2F_V3F */
|
|---|
| 647 | /* GL_T4F_V4F */
|
|---|
| 648 | /* GL_T2F_C4UB_V3F */
|
|---|
| 649 | /* GL_T2F_C3F_V3F */
|
|---|
| 650 | /* GL_T2F_N3F_V3F */
|
|---|
| 651 | /* GL_T2F_C4F_N3F_V3F */
|
|---|
| 652 | /* GL_T4F_C4F_N3F_V4F */
|
|---|
| 653 |
|
|---|
| 654 | /* ListMode */
|
|---|
| 655 | const uint GL_COMPILE = 0x1300;
|
|---|
| 656 | const uint GL_COMPILE_AND_EXECUTE = 0x1301;
|
|---|
| 657 |
|
|---|
| 658 | /* ListNameType */
|
|---|
| 659 | /* GL_BYTE */
|
|---|
| 660 | /* GL_UNSIGNED_BYTE */
|
|---|
| 661 | /* GL_SHORT */
|
|---|
| 662 | /* GL_UNSIGNED_SHORT */
|
|---|
| 663 | /* GL_INT */
|
|---|
| 664 | /* GL_UNSIGNED_INT */
|
|---|
| 665 | /* GL_FLOAT */
|
|---|
| 666 | /* GL_2_BYTES */
|
|---|
| 667 | /* GL_3_BYTES */
|
|---|
| 668 | /* GL_4_BYTES */
|
|---|
| 669 |
|
|---|
| 670 | /* LogicOp */
|
|---|
| 671 | const uint GL_CLEAR = 0x1500;
|
|---|
| 672 | const uint GL_AND = 0x1501;
|
|---|
| 673 | const uint GL_AND_REVERSE = 0x1502;
|
|---|
| 674 | const uint GL_COPY = 0x1503;
|
|---|
| 675 | const uint GL_AND_INVERTED = 0x1504;
|
|---|
| 676 | const uint GL_NOOP = 0x1505;
|
|---|
| 677 | const uint GL_XOR = 0x1506;
|
|---|
| 678 | const uint GL_OR = 0x1507;
|
|---|
| 679 | const uint GL_NOR = 0x1508;
|
|---|
| 680 | const uint GL_EQUIV = 0x1509;
|
|---|
| 681 | const uint GL_INVERT = 0x150A;
|
|---|
| 682 | const uint GL_OR_REVERSE = 0x150B;
|
|---|
| 683 | const uint GL_COPY_INVERTED = 0x150C;
|
|---|
| 684 | const uint GL_OR_INVERTED = 0x150D;
|
|---|
| 685 | const uint GL_NAND = 0x150E;
|
|---|
| 686 | const uint GL_SET = 0x150F;
|
|---|
| 687 |
|
|---|
| 688 | /* MapTarget */
|
|---|
| 689 | /* GL_MAP1_COLOR_4 */
|
|---|
| 690 | /* GL_MAP1_INDEX */
|
|---|
| 691 | /* GL_MAP1_NORMAL */
|
|---|
| 692 | /* GL_MAP1_TEXTURE_COORD_1 */
|
|---|
| 693 | /* GL_MAP1_TEXTURE_COORD_2 */
|
|---|
| 694 | /* GL_MAP1_TEXTURE_COORD_3 */
|
|---|
| 695 | /* GL_MAP1_TEXTURE_COORD_4 */
|
|---|
| 696 | /* GL_MAP1_VERTEX_3 */
|
|---|
| 697 | /* GL_MAP1_VERTEX_4 */
|
|---|
| 698 | /* GL_MAP2_COLOR_4 */
|
|---|
| 699 | /* GL_MAP2_INDEX */
|
|---|
| 700 | /* GL_MAP2_NORMAL */
|
|---|
| 701 | /* GL_MAP2_TEXTURE_COORD_1 */
|
|---|
| 702 | /* GL_MAP2_TEXTURE_COORD_2 */
|
|---|
| 703 | /* GL_MAP2_TEXTURE_COORD_3 */
|
|---|
| 704 | /* GL_MAP2_TEXTURE_COORD_4 */
|
|---|
| 705 | /* GL_MAP2_VERTEX_3 */
|
|---|
| 706 | /* GL_MAP2_VERTEX_4 */
|
|---|
| 707 |
|
|---|
| 708 | /* MaterialFace */
|
|---|
| 709 | /* GL_FRONT */
|
|---|
| 710 | /* GL_BACK */
|
|---|
| 711 | /* GL_FRONT_AND_BACK */
|
|---|
| 712 |
|
|---|
| 713 | /* MaterialParameter */
|
|---|
| 714 | const uint GL_EMISSION = 0x1600;
|
|---|
| 715 | const uint GL_SHININESS = 0x1601;
|
|---|
| 716 | const uint GL_AMBIENT_AND_DIFFUSE = 0x1602;
|
|---|
| 717 | const uint GL_COLOR_INDEXES = 0x1603;
|
|---|
| 718 | /* GL_AMBIENT */
|
|---|
| 719 | /* GL_DIFFUSE */
|
|---|
| 720 | /* GL_SPECULAR */
|
|---|
| 721 |
|
|---|
| 722 | /* MatrixMode */
|
|---|
| 723 | const uint GL_MODELVIEW = 0x1700;
|
|---|
| 724 | const uint GL_PROJECTION = 0x1701;
|
|---|
| 725 | const uint GL_TEXTURE = 0x1702;
|
|---|
| 726 |
|
|---|
| 727 | /* MeshMode1 */
|
|---|
| 728 | /* GL_POINT */
|
|---|
| 729 | /* GL_LINE */
|
|---|
| 730 |
|
|---|
| 731 | /* MeshMode2 */
|
|---|
| 732 | /* GL_POINT */
|
|---|
| 733 | /* GL_LINE */
|
|---|
| 734 | /* GL_FILL */
|
|---|
| 735 |
|
|---|
| 736 | /* NormalPointerType */
|
|---|
| 737 | /* GL_BYTE */
|
|---|
| 738 | /* GL_SHORT */
|
|---|
| 739 | /* GL_INT */
|
|---|
| 740 | /* GL_FLOAT */
|
|---|
| 741 | /* GL_DOUBLE */
|
|---|
| 742 |
|
|---|
| 743 | /* PixelCopyType */
|
|---|
| 744 | const uint GL_COLOR = 0x1800;
|
|---|
| 745 | const uint GL_DEPTH = 0x1801;
|
|---|
| 746 | const uint GL_STENCIL = 0x1802;
|
|---|
| 747 |
|
|---|
| 748 | /* PixelFormat */
|
|---|
| 749 | const uint GL_COLOR_INDEX = 0x1900;
|
|---|
| 750 | const uint GL_STENCIL_INDEX = 0x1901;
|
|---|
| 751 | const uint GL_DEPTH_COMPONENT = 0x1902;
|
|---|
| 752 | const uint GL_RED = 0x1903;
|
|---|
| 753 | const uint GL_GREEN = 0x1904;
|
|---|
| 754 | const uint GL_BLUE = 0x1905;
|
|---|
| 755 | const uint GL_ALPHA = 0x1906;
|
|---|
| 756 | const uint GL_RGB = 0x1907;
|
|---|
| 757 | const uint GL_RGBA = 0x1908;
|
|---|
| 758 | const uint GL_LUMINANCE = 0x1909;
|
|---|
| 759 | const uint GL_LUMINANCE_ALPHA = 0x190A;
|
|---|
| 760 |
|
|---|
| 761 | /* PixelMap */
|
|---|
| 762 | /* GL_PIXEL_MAP_I_TO_I */
|
|---|
| 763 | /* GL_PIXEL_MAP_S_TO_S */
|
|---|
| 764 | /* GL_PIXEL_MAP_I_TO_R */
|
|---|
| 765 | /* GL_PIXEL_MAP_I_TO_G */
|
|---|
| 766 | /* GL_PIXEL_MAP_I_TO_B */
|
|---|
| 767 | /* GL_PIXEL_MAP_I_TO_A */
|
|---|
| 768 | /* GL_PIXEL_MAP_R_TO_R */
|
|---|
| 769 | /* GL_PIXEL_MAP_G_TO_G */
|
|---|
| 770 | /* GL_PIXEL_MAP_B_TO_B */
|
|---|
| 771 | /* GL_PIXEL_MAP_A_TO_A */
|
|---|
| 772 |
|
|---|
| 773 | /* PixelStore */
|
|---|
| 774 | /* GL_UNPACK_SWAP_BYTES */
|
|---|
| 775 | /* GL_UNPACK_LSB_FIRST */
|
|---|
| 776 | /* GL_UNPACK_ROW_LENGTH */
|
|---|
| 777 | /* GL_UNPACK_SKIP_ROWS */
|
|---|
| 778 | /* GL_UNPACK_SKIP_PIXELS */
|
|---|
| 779 | /* GL_UNPACK_ALIGNMENT */
|
|---|
| 780 | /* GL_PACK_SWAP_BYTES */
|
|---|
| 781 | /* GL_PACK_LSB_FIRST */
|
|---|
| 782 | /* GL_PACK_ROW_LENGTH */
|
|---|
| 783 | /* GL_PACK_SKIP_ROWS */
|
|---|
| 784 | /* GL_PACK_SKIP_PIXELS */
|
|---|
| 785 | /* GL_PACK_ALIGNMENT */
|
|---|
| 786 |
|
|---|
| 787 | /* PixelTransfer */
|
|---|
| 788 | /* GL_MAP_COLOR */
|
|---|
| 789 | /* GL_MAP_STENCIL */
|
|---|
| 790 | /* GL_INDEX_SHIFT */
|
|---|
| 791 | /* GL_INDEX_OFFSET */
|
|---|
| 792 | /* GL_RED_SCALE */
|
|---|
| 793 | /* GL_RED_BIAS */
|
|---|
| 794 | /* GL_GREEN_SCALE */
|
|---|
| 795 | /* GL_GREEN_BIAS */
|
|---|
| 796 | /* GL_BLUE_SCALE */
|
|---|
| 797 | /* GL_BLUE_BIAS */
|
|---|
| 798 | /* GL_ALPHA_SCALE */
|
|---|
| 799 | /* GL_ALPHA_BIAS */
|
|---|
| 800 | /* GL_DEPTH_SCALE */
|
|---|
| 801 | /* GL_DEPTH_BIAS */
|
|---|
| 802 |
|
|---|
| 803 | /* PixelType */
|
|---|
| 804 | const uint GL_BITMAP = 0x1A00;
|
|---|
| 805 | /* GL_BYTE */
|
|---|
| 806 | /* GL_UNSIGNED_BYTE */
|
|---|
| 807 | /* GL_SHORT */
|
|---|
| 808 | /* GL_UNSIGNED_SHORT */
|
|---|
| 809 | /* GL_INT */
|
|---|
| 810 | /* GL_UNSIGNED_INT */
|
|---|
| 811 | /* GL_FLOAT */
|
|---|
| 812 |
|
|---|
| 813 | /* PolygonMode */
|
|---|
| 814 | const uint GL_POINT = 0x1B00;
|
|---|
| 815 | const uint GL_LINE = 0x1B01;
|
|---|
| 816 | const uint GL_FILL = 0x1B02;
|
|---|
| 817 |
|
|---|
| 818 | /* ReadBufferMode */
|
|---|
| 819 | /* GL_FRONT_LEFT */
|
|---|
| 820 | /* GL_FRONT_RIGHT */
|
|---|
| 821 | /* GL_BACK_LEFT */
|
|---|
| 822 | /* GL_BACK_RIGHT */
|
|---|
| 823 | /* GL_FRONT */
|
|---|
| 824 | /* GL_BACK */
|
|---|
| 825 | /* GL_LEFT */
|
|---|
| 826 | /* GL_RIGHT */
|
|---|
| 827 | /* GL_AUX0 */
|
|---|
| 828 | /* GL_AUX1 */
|
|---|
| 829 | /* GL_AUX2 */
|
|---|
| 830 | /* GL_AUX3 */
|
|---|
| 831 |
|
|---|
| 832 | /* RenderingMode */
|
|---|
| 833 | const uint GL_RENDER = 0x1C00;
|
|---|
| 834 | const uint GL_FEEDBACK = 0x1C01;
|
|---|
| 835 | const uint GL_SELECT = 0x1C02;
|
|---|
| 836 |
|
|---|
| 837 | /* ShadingModel */
|
|---|
| 838 | const uint GL_FLAT = 0x1D00;
|
|---|
| 839 | const uint GL_SMOOTH = 0x1D01;
|
|---|
| 840 |
|
|---|
| 841 |
|
|---|
| 842 | /* StencilFunction */
|
|---|
| 843 | /* GL_NEVER */
|
|---|
| 844 | /* GL_LESS */
|
|---|
| 845 | /* GL_EQUAL */
|
|---|
| 846 | /* GL_LEQUAL */
|
|---|
| 847 | /* GL_GREATER */
|
|---|
| 848 | /* GL_NOTEQUAL */
|
|---|
| 849 | /* GL_GEQUAL */
|
|---|
| 850 | /* GL_ALWAYS */
|
|---|
| 851 |
|
|---|
| 852 | /* StencilOp */
|
|---|
| 853 | /* GL_ZERO */
|
|---|
| 854 | const uint GL_KEEP = 0x1E00;
|
|---|
| 855 | const uint GL_REPLACE = 0x1E01;
|
|---|
| 856 | const uint GL_INCR = 0x1E02;
|
|---|
| 857 | const uint GL_DECR = 0x1E03;
|
|---|
| 858 | /* GL_INVERT */
|
|---|
| 859 |
|
|---|
| 860 | /* StringName */
|
|---|
| 861 | const uint GL_VENDOR = 0x1F00;
|
|---|
| 862 | const uint GL_RENDERER = 0x1F01;
|
|---|
| 863 | const uint GL_VERSION = 0x1F02;
|
|---|
| 864 | const uint GL_EXTENSIONS = 0x1F03;
|
|---|
| 865 |
|
|---|
| 866 | /* TextureCoordName */
|
|---|
| 867 | const uint GL_S = 0x2000;
|
|---|
| 868 | const uint GL_T = 0x2001;
|
|---|
| 869 | const uint GL_R = 0x2002;
|
|---|
| 870 | const uint GL_Q = 0x2003;
|
|---|
| 871 |
|
|---|
| 872 | /* TexCoordPointerType */
|
|---|
| 873 | /* GL_SHORT */
|
|---|
| 874 | /* GL_INT */
|
|---|
| 875 | /* GL_FLOAT */
|
|---|
| 876 | /* GL_DOUBLE */
|
|---|
| 877 |
|
|---|
| 878 | /* TextureEnvMode */
|
|---|
| 879 | const uint GL_MODULATE = 0x2100;
|
|---|
| 880 | const uint GL_DECAL = 0x2101;
|
|---|
| 881 | /* GL_BLEND */
|
|---|
| 882 | /* GL_REPLACE */
|
|---|
| 883 |
|
|---|
| 884 | /* TextureEnvParameter */
|
|---|
| 885 | const uint GL_TEXTURE_ENV_MODE = 0x2200;
|
|---|
| 886 | const uint GL_TEXTURE_ENV_COLOR = 0x2201;
|
|---|
| 887 |
|
|---|
| 888 | /* TextureEnvTarget */
|
|---|
| 889 | const uint GL_TEXTURE_ENV = 0x2300;
|
|---|
| 890 |
|
|---|
| 891 | /* TextureGenMode */
|
|---|
| 892 | const uint GL_EYE_LINEAR = 0x2400;
|
|---|
| 893 | const uint GL_OBJECT_LINEAR = 0x2401;
|
|---|
| 894 | const uint GL_SPHERE_MAP = 0x2402;
|
|---|
| 895 |
|
|---|
| 896 | /* TextureGenParameter */
|
|---|
| 897 | const uint GL_TEXTURE_GEN_MODE = 0x2500;
|
|---|
| 898 | const uint GL_OBJECT_PLANE = 0x2501;
|
|---|
| 899 | const uint GL_EYE_PLANE = 0x2502;
|
|---|
| 900 |
|
|---|
| 901 | /* TextureMagFilter */
|
|---|
| 902 | const uint GL_NEAREST = 0x2600;
|
|---|
| 903 | const uint GL_LINEAR = 0x2601;
|
|---|
| 904 |
|
|---|
| 905 | /* TextureMinFilter */
|
|---|
| 906 | /* GL_NEAREST */
|
|---|
| 907 | /* GL_LINEAR */
|
|---|
| 908 | const uint GL_NEAREST_MIPMAP_NEAREST = 0x2700;
|
|---|
| 909 | const uint GL_LINEAR_MIPMAP_NEAREST = 0x2701;
|
|---|
| 910 | const uint GL_NEAREST_MIPMAP_LINEAR = 0x2702;
|
|---|
| 911 | const uint GL_LINEAR_MIPMAP_LINEAR = 0x2703;
|
|---|
| 912 |
|
|---|
| 913 | /* TextureParameterName */
|
|---|
| 914 | const uint GL_TEXTURE_MAG_FILTER = 0x2800;
|
|---|
| 915 | const uint GL_TEXTURE_MIN_FILTER = 0x2801;
|
|---|
| 916 | const uint GL_TEXTURE_WRAP_S = 0x2802;
|
|---|
| 917 | const uint GL_TEXTURE_WRAP_T = 0x2803;
|
|---|
| 918 | /* GL_TEXTURE_BORDER_COLOR */
|
|---|
| 919 | /* GL_TEXTURE_PRIORITY */
|
|---|
| 920 |
|
|---|
| 921 | /* TextureTarget */
|
|---|
| 922 | /* GL_TEXTURE_1D */
|
|---|
| 923 | /* GL_TEXTURE_2D */
|
|---|
| 924 | /* GL_PROXY_TEXTURE_1D */
|
|---|
| 925 | /* GL_PROXY_TEXTURE_2D */
|
|---|
| 926 |
|
|---|
| 927 | /* TextureWrapMode */
|
|---|
| 928 | const uint GL_CLAMP = 0x2900;
|
|---|
| 929 | const uint GL_REPEAT = 0x2901;
|
|---|
| 930 |
|
|---|
| 931 | /* VertexPointerType */
|
|---|
| 932 | /* GL_SHORT */
|
|---|
| 933 | /* GL_INT */
|
|---|
| 934 | /* GL_FLOAT */
|
|---|
| 935 | /* GL_DOUBLE */
|
|---|
| 936 |
|
|---|
| 937 | /* ClientAttribMask */
|
|---|
| 938 | const uint GL_CLIENT_PIXEL_STORE_BIT = 0x00000001;
|
|---|
| 939 | const uint GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002;
|
|---|
| 940 | const uint GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff;
|
|---|
| 941 |
|
|---|
| 942 | /* polygon_offset */
|
|---|
| 943 | const uint GL_POLYGON_OFFSET_FACTOR = 0x8038;
|
|---|
| 944 | const uint GL_POLYGON_OFFSET_UNITS = 0x2A00;
|
|---|
| 945 | const uint GL_POLYGON_OFFSET_POINT = 0x2A01;
|
|---|
| 946 | const uint GL_POLYGON_OFFSET_LINE = 0x2A02;
|
|---|
| 947 | const uint GL_POLYGON_OFFSET_FILL = 0x8037;
|
|---|
| 948 |
|
|---|
| 949 | /* texture */
|
|---|
| 950 | const uint GL_ALPHA4 = 0x803B;
|
|---|
| 951 | const uint GL_ALPHA8 = 0x803C;
|
|---|
| 952 | const uint GL_ALPHA12 = 0x803D;
|
|---|
| 953 | const uint GL_ALPHA16 = 0x803E;
|
|---|
| 954 | const uint GL_LUMINANCE4 = 0x803F;
|
|---|
| 955 | const uint GL_LUMINANCE8 = 0x8040;
|
|---|
| 956 | const uint GL_LUMINANCE12 = 0x8041;
|
|---|
| 957 | const uint GL_LUMINANCE16 = 0x8042;
|
|---|
| 958 | const uint GL_LUMINANCE4_ALPHA4 = 0x8043;
|
|---|
| 959 | const uint GL_LUMINANCE6_ALPHA2 = 0x8044;
|
|---|
| 960 | const uint GL_LUMINANCE8_ALPHA8 = 0x8045;
|
|---|
| 961 | const uint GL_LUMINANCE12_ALPHA4 = 0x8046;
|
|---|
| 962 | const uint GL_LUMINANCE12_ALPHA12 = 0x8047;
|
|---|
| 963 | const uint GL_LUMINANCE16_ALPHA16 = 0x8048;
|
|---|
| 964 | const uint GL_INTENSITY = 0x8049;
|
|---|
| 965 | const uint GL_INTENSITY4 = 0x804A;
|
|---|
| 966 | const uint GL_INTENSITY8 = 0x804B;
|
|---|
| 967 | const uint GL_INTENSITY12 = 0x804C;
|
|---|
| 968 | const uint GL_INTENSITY16 = 0x804D;
|
|---|
| 969 | const uint GL_R3_G3_B2 = 0x2A10;
|
|---|
| 970 | const uint GL_RGB4 = 0x804F;
|
|---|
| 971 | const uint GL_RGB5 = 0x8050;
|
|---|
| 972 | const uint GL_RGB8 = 0x8051;
|
|---|
| 973 | const uint GL_RGB10 = 0x8052;
|
|---|
| 974 | const uint GL_RGB12 = 0x8053;
|
|---|
| 975 | const uint GL_RGB16 = 0x8054;
|
|---|
| 976 | const uint GL_RGBA2 = 0x8055;
|
|---|
| 977 | const uint GL_RGBA4 = 0x8056;
|
|---|
| 978 | const uint GL_RGB5_A1 = 0x8057;
|
|---|
| 979 | const uint GL_RGBA8 = 0x8058;
|
|---|
| 980 | const uint GL_RGB10_A2 = 0x8059;
|
|---|
| 981 | const uint GL_RGBA12 = 0x805A;
|
|---|
| 982 | const uint GL_RGBA16 = 0x805B;
|
|---|
| 983 | const uint GL_TEXTURE_RED_SIZE = 0x805C;
|
|---|
| 984 | const uint GL_TEXTURE_GREEN_SIZE = 0x805D;
|
|---|
| 985 | const uint GL_TEXTURE_BLUE_SIZE = 0x805E;
|
|---|
| 986 | const uint GL_TEXTURE_ALPHA_SIZE = 0x805F;
|
|---|
| 987 | const uint GL_TEXTURE_LUMINANCE_SIZE = 0x8060;
|
|---|
| 988 | const uint GL_TEXTURE_INTENSITY_SIZE = 0x8061;
|
|---|
| 989 | const uint GL_PROXY_TEXTURE_1D = 0x8063;
|
|---|
| 990 | const uint GL_PROXY_TEXTURE_2D = 0x8064;
|
|---|
| 991 |
|
|---|
| 992 | /* texture_object */
|
|---|
| 993 | const uint GL_TEXTURE_PRIORITY = 0x8066;
|
|---|
| 994 | const uint GL_TEXTURE_RESIDENT = 0x8067;
|
|---|
| 995 | const uint GL_TEXTURE_BINDING_1D = 0x8068;
|
|---|
| 996 | const uint GL_TEXTURE_BINDING_2D = 0x8069;
|
|---|
| 997 |
|
|---|
| 998 | /* vertex_array */
|
|---|
| 999 | const uint GL_VERTEX_ARRAY = 0x8074;
|
|---|
| 1000 | const uint GL_NORMAL_ARRAY = 0x8075;
|
|---|
| 1001 | const uint GL_COLOR_ARRAY = 0x8076;
|
|---|
| 1002 | const uint GL_INDEX_ARRAY = 0x8077;
|
|---|
| 1003 | const uint GL_TEXTURE_COORD_ARRAY = 0x8078;
|
|---|
| 1004 | const uint GL_EDGE_FLAG_ARRAY = 0x8079;
|
|---|
| 1005 | const uint GL_VERTEX_ARRAY_SIZE = 0x807A;
|
|---|
| 1006 | const uint GL_VERTEX_ARRAY_TYPE = 0x807B;
|
|---|
| 1007 | const uint GL_VERTEX_ARRAY_STRIDE = 0x807C;
|
|---|
| 1008 | const uint GL_NORMAL_ARRAY_TYPE = 0x807E;
|
|---|
| 1009 | const uint GL_NORMAL_ARRAY_STRIDE = 0x807F;
|
|---|
| 1010 | const uint GL_COLOR_ARRAY_SIZE = 0x8081;
|
|---|
| 1011 | const uint GL_COLOR_ARRAY_TYPE = 0x8082;
|
|---|
| 1012 | const uint GL_COLOR_ARRAY_STRIDE = 0x8083;
|
|---|
| 1013 | const uint GL_INDEX_ARRAY_TYPE = 0x8085;
|
|---|
| 1014 | const uint GL_INDEX_ARRAY_STRIDE = 0x8086;
|
|---|
| 1015 | const uint GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088;
|
|---|
| 1016 | const uint GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089;
|
|---|
| 1017 | const uint GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A;
|
|---|
| 1018 | const uint GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C;
|
|---|
| 1019 | const uint GL_VERTEX_ARRAY_POINTER = 0x808E;
|
|---|
| 1020 | const uint GL_NORMAL_ARRAY_POINTER = 0x808F;
|
|---|
| 1021 | const uint GL_COLOR_ARRAY_POINTER = 0x8090;
|
|---|
| 1022 | const uint GL_INDEX_ARRAY_POINTER = 0x8091;
|
|---|
| 1023 | const uint GL_TEXTURE_COORD_ARRAY_POINTER= 0x8092;
|
|---|
| 1024 | const uint GL_EDGE_FLAG_ARRAY_POINTER = 0x8093;
|
|---|
| 1025 | const uint GL_V2F = 0x2A20;
|
|---|
| 1026 | const uint GL_V3F = 0x2A21;
|
|---|
| 1027 | const uint GL_C4UB_V2F = 0x2A22;
|
|---|
| 1028 | const uint GL_C4UB_V3F = 0x2A23;
|
|---|
| 1029 | const uint GL_C3F_V3F = 0x2A24;
|
|---|
| 1030 | const uint GL_N3F_V3F = 0x2A25;
|
|---|
| 1031 | const uint GL_C4F_N3F_V3F = 0x2A26;
|
|---|
| 1032 | const uint GL_T2F_V3F = 0x2A27;
|
|---|
| 1033 | const uint GL_T4F_V4F = 0x2A28;
|
|---|
| 1034 | const uint GL_T2F_C4UB_V3F = 0x2A29;
|
|---|
| 1035 | const uint GL_T2F_C3F_V3F = 0x2A2A;
|
|---|
| 1036 | const uint GL_T2F_N3F_V3F = 0x2A2B;
|
|---|
| 1037 | const uint GL_T2F_C4F_N3F_V3F = 0x2A2C;
|
|---|
| 1038 | const uint GL_T4F_C4F_N3F_V4F = 0x2A2D;
|
|---|
| 1039 |
|
|---|
| 1040 | /* Extensions */
|
|---|
| 1041 | const uint GL_EXT_vertex_array = 1;
|
|---|
| 1042 | const uint GL_EXT_bgra = 1;
|
|---|
| 1043 | const uint GL_EXT_paletted_texture = 1;
|
|---|
| 1044 | const uint GL_WIN_swap_hint = 1;
|
|---|
| 1045 | const uint GL_WIN_draw_range_elements = 1;
|
|---|
| 1046 | // const uint GL_WIN_phong_shading 1
|
|---|
| 1047 | // const uint GL_WIN_specular_fog 1
|
|---|
| 1048 |
|
|---|
| 1049 | /* EXT_vertex_array */
|
|---|
| 1050 | const uint GL_VERTEX_ARRAY_EXT = 0x8074;
|
|---|
| 1051 | const uint GL_NORMAL_ARRAY_EXT = 0x8075;
|
|---|
| 1052 | const uint GL_COLOR_ARRAY_EXT = 0x8076;
|
|---|
| 1053 | const uint GL_INDEX_ARRAY_EXT = 0x8077;
|
|---|
| 1054 | const uint GL_TEXTURE_COORD_ARRAY_EXT = 0x8078;
|
|---|
| 1055 | const uint GL_EDGE_FLAG_ARRAY_EXT = 0x8079;
|
|---|
| 1056 | const uint GL_VERTEX_ARRAY_SIZE_EXT = 0x807A;
|
|---|
| 1057 | const uint GL_VERTEX_ARRAY_TYPE_EXT = 0x807B;
|
|---|
| 1058 | const uint GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C;
|
|---|
| 1059 | const uint GL_VERTEX_ARRAY_COUNT_EXT = 0x807D;
|
|---|
| 1060 | const uint GL_NORMAL_ARRAY_TYPE_EXT = 0x807E;
|
|---|
| 1061 | const uint GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F;
|
|---|
| 1062 | const uint GL_NORMAL_ARRAY_COUNT_EXT = 0x8080;
|
|---|
| 1063 | const uint GL_COLOR_ARRAY_SIZE_EXT = 0x8081;
|
|---|
| 1064 | const uint GL_COLOR_ARRAY_TYPE_EXT = 0x8082;
|
|---|
| 1065 | const uint GL_COLOR_ARRAY_STRIDE_EXT = 0x8083;
|
|---|
| 1066 | const uint GL_COLOR_ARRAY_COUNT_EXT = 0x8084;
|
|---|
| 1067 | const uint GL_INDEX_ARRAY_TYPE_EXT = 0x8085;
|
|---|
| 1068 | const uint GL_INDEX_ARRAY_STRIDE_EXT = 0x8086;
|
|---|
| 1069 | const uint GL_INDEX_ARRAY_COUNT_EXT = 0x8087;
|
|---|
| 1070 | const uint GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088;
|
|---|
| 1071 | const uint GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089;
|
|---|
| 1072 | const uint GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A;
|
|---|
| 1073 | const uint GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B;
|
|---|
| 1074 | const uint GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C;
|
|---|
| 1075 | const uint GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D;
|
|---|
| 1076 | const uint GL_VERTEX_ARRAY_POINTER_EXT = 0x808E;
|
|---|
| 1077 | const uint GL_NORMAL_ARRAY_POINTER_EXT = 0x808F;
|
|---|
| 1078 | const uint GL_COLOR_ARRAY_POINTER_EXT = 0x8090;
|
|---|
| 1079 | const uint GL_INDEX_ARRAY_POINTER_EXT = 0x8091;
|
|---|
| 1080 | const uint GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092;
|
|---|
| 1081 | const uint GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093;
|
|---|
| 1082 | const uint GL_DOUBLE_EXT = GL_DOUBLE;
|
|---|
| 1083 |
|
|---|
| 1084 | /* EXT_bgra */
|
|---|
| 1085 | const uint GL_BGR_EXT = 0x80E0;
|
|---|
| 1086 | const uint GL_BGRA_EXT = 0x80E1;
|
|---|
| 1087 |
|
|---|
| 1088 | /* EXT_paletted_texture */
|
|---|
| 1089 |
|
|---|
| 1090 | /* These must match the GL_COLOR_TABLE_*_SGI enumerants */
|
|---|
| 1091 | const uint GL_COLOR_TABLE_FORMAT_EXT = 0x80D8;
|
|---|
| 1092 | const uint GL_COLOR_TABLE_WIDTH_EXT = 0x80D9;
|
|---|
| 1093 | const uint GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA;
|
|---|
| 1094 | const uint GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB;
|
|---|
| 1095 | const uint GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC;
|
|---|
| 1096 | const uint GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD;
|
|---|
| 1097 | const uint GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE;
|
|---|
| 1098 | const uint GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF;
|
|---|
| 1099 |
|
|---|
| 1100 | const uint GL_COLOR_INDEX1_EXT = 0x80E2;
|
|---|
| 1101 | const uint GL_COLOR_INDEX2_EXT = 0x80E3;
|
|---|
| 1102 | const uint GL_COLOR_INDEX4_EXT = 0x80E4;
|
|---|
| 1103 | const uint GL_COLOR_INDEX8_EXT = 0x80E5;
|
|---|
| 1104 | const uint GL_COLOR_INDEX12_EXT = 0x80E6;
|
|---|
| 1105 | const uint GL_COLOR_INDEX16_EXT = 0x80E7;
|
|---|
| 1106 |
|
|---|
| 1107 | /* WIN_draw_range_elements */
|
|---|
| 1108 | const uint GL_MAX_ELEMENTS_VERTICES_WIN = 0x80E8;
|
|---|
| 1109 | const uint GL_MAX_ELEMENTS_INDICES_WIN = 0x80E9;
|
|---|
| 1110 |
|
|---|
| 1111 | /* WIN_phong_shading */
|
|---|
| 1112 | const uint GL_PHONG_WIN = 0x80EA;
|
|---|
| 1113 | const uint GL_PHONG_HINT_WIN = 0x80EB;
|
|---|
| 1114 |
|
|---|
| 1115 | /* WIN_specular_fog */
|
|---|
| 1116 | const uint GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC;
|
|---|
| 1117 |
|
|---|
| 1118 | /* For compatibility with OpenGL v1.0 */
|
|---|
| 1119 | const uint GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
|
|---|
| 1120 | const uint GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
|
|---|
| 1121 |
|
|---|
| 1122 | /*************************************************************/
|
|---|
| 1123 |
|
|---|
| 1124 | void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
|
|---|
| 1125 | void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf cref);
|
|---|
| 1126 | GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures, GLboolean *residences);
|
|---|
| 1127 | void /*APIENTRY*/glArrayElement (GLint i);
|
|---|
| 1128 | void /*APIENTRY*/glBegin (GLenum mode);
|
|---|
| 1129 | void /*APIENTRY*/glBindTexture (GLenum target, GLuint texture);
|
|---|
| 1130 | void /*APIENTRY*/glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap);
|
|---|
| 1131 | void /*APIENTRY*/glBlendFunc (GLenum sfactor, GLenum dfactor);
|
|---|
| 1132 | void /*APIENTRY*/glCallList (GLuint list);
|
|---|
| 1133 | void /*APIENTRY*/glCallLists (GLsizei n, GLenum type, GLvoid *lists);
|
|---|
| 1134 | void /*APIENTRY*/glClear (GLbitfield mask);
|
|---|
| 1135 | void /*APIENTRY*/glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|---|
| 1136 | void /*APIENTRY*/glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|---|
| 1137 | void /*APIENTRY*/glClearDepth (GLclampd depth);
|
|---|
| 1138 | void /*APIENTRY*/glClearIndex (GLfloat c);
|
|---|
| 1139 | void /*APIENTRY*/glClearStencil (GLint s);
|
|---|
| 1140 | void /*APIENTRY*/glClipPlane (GLenum plane, GLdouble *equation);
|
|---|
| 1141 | void /*APIENTRY*/glColor3b (GLbyte red, GLbyte green, GLbyte blue);
|
|---|
| 1142 | void /*APIENTRY*/glColor3bv (GLbyte *v);
|
|---|
| 1143 | void /*APIENTRY*/glColor3d (GLdouble red, GLdouble green, GLdouble blue);
|
|---|
| 1144 | void /*APIENTRY*/glColor3dv (GLdouble *v);
|
|---|
| 1145 | void /*APIENTRY*/glColor3f (GLfloat red, GLfloat green, GLfloat blue);
|
|---|
| 1146 | void /*APIENTRY*/glColor3fv (GLfloat *v);
|
|---|
| 1147 | void /*APIENTRY*/glColor3i (GLint red, GLint green, GLint blue);
|
|---|
| 1148 | void /*APIENTRY*/glColor3iv (GLint *v);
|
|---|
| 1149 | void /*APIENTRY*/glColor3s (GLshort red, GLshort green, GLshort blue);
|
|---|
| 1150 | void /*APIENTRY*/glColor3sv (GLshort *v);
|
|---|
| 1151 | void /*APIENTRY*/glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
|
|---|
| 1152 | void /*APIENTRY*/glColor3ubv (GLubyte *v);
|
|---|
| 1153 | void /*APIENTRY*/glColor3ui (GLuint red, GLuint green, GLuint blue);
|
|---|
| 1154 | void /*APIENTRY*/glColor3uiv (GLuint *v);
|
|---|
| 1155 | void /*APIENTRY*/glColor3us (GLushort red, GLushort green, GLushort blue);
|
|---|
| 1156 | void /*APIENTRY*/glColor3usv (GLushort *v);
|
|---|
| 1157 | void /*APIENTRY*/glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
|---|
| 1158 | void /*APIENTRY*/glColor4bv (GLbyte *v);
|
|---|
| 1159 | void /*APIENTRY*/glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
|---|
| 1160 | void /*APIENTRY*/glColor4dv (GLdouble *v);
|
|---|
| 1161 | void /*APIENTRY*/glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|---|
| 1162 | void /*APIENTRY*/glColor4fv (GLfloat *v);
|
|---|
| 1163 | void /*APIENTRY*/glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
|
|---|
| 1164 | void /*APIENTRY*/glColor4iv (GLint *v);
|
|---|
| 1165 | void /*APIENTRY*/glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
|
|---|
| 1166 | void /*APIENTRY*/glColor4sv (GLshort *v);
|
|---|
| 1167 | void /*APIENTRY*/glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
|---|
| 1168 | void /*APIENTRY*/glColor4ubv (GLubyte *v);
|
|---|
| 1169 | void /*APIENTRY*/glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
|
|---|
| 1170 | void /*APIENTRY*/glColor4uiv (GLuint *v);
|
|---|
| 1171 | void /*APIENTRY*/glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
|
|---|
| 1172 | void /*APIENTRY*/glColor4usv (GLushort *v);
|
|---|
| 1173 | void /*APIENTRY*/glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|---|
| 1174 | void /*APIENTRY*/glColorMaterial (GLenum face, GLenum mode);
|
|---|
| 1175 | void /*APIENTRY*/glColorPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
|
|---|
| 1176 | void /*APIENTRY*/glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
|
|---|
| 1177 | void /*APIENTRY*/glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
|
|---|
| 1178 | void /*APIENTRY*/glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|---|
| 1179 | void /*APIENTRY*/glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|---|
| 1180 | void /*APIENTRY*/glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|---|
| 1181 | void /*APIENTRY*/glCullFace (GLenum mode);
|
|---|
| 1182 | void /*APIENTRY*/glDeleteLists (GLuint list, GLsizei range);
|
|---|
| 1183 | void /*APIENTRY*/glDeleteTextures (GLsizei n, GLuint *textures);
|
|---|
| 1184 | void /*APIENTRY*/glDepthFunc (GLenum func);
|
|---|
| 1185 | void /*APIENTRY*/glDepthMask (GLboolean flag);
|
|---|
| 1186 | void /*APIENTRY*/glDepthRange (GLclampd zNear, GLclampd zFar);
|
|---|
| 1187 | void /*APIENTRY*/glDisable (GLenum cap);
|
|---|
| 1188 | void /*APIENTRY*/glDisableClientState (GLenum array);
|
|---|
| 1189 | void /*APIENTRY*/glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
|---|
| 1190 | void /*APIENTRY*/glDrawBuffer (GLenum mode);
|
|---|
| 1191 | void /*APIENTRY*/glDrawElements (GLenum mode, GLsizei count, GLenum type, GLvoid *indices);
|
|---|
| 1192 | void /*APIENTRY*/glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
|---|
| 1193 | void /*APIENTRY*/glEdgeFlag (GLboolean flag);
|
|---|
| 1194 | void /*APIENTRY*/glEdgeFlagPointer (GLsizei stride, GLvoid *pointer);
|
|---|
| 1195 | void /*APIENTRY*/glEdgeFlagv (GLboolean *flag);
|
|---|
| 1196 | void /*APIENTRY*/glEnable (GLenum cap);
|
|---|
| 1197 | void /*APIENTRY*/glEnableClientState (GLenum array);
|
|---|
| 1198 | void /*APIENTRY*/glEnd ();
|
|---|
| 1199 | void /*APIENTRY*/glEndList ();
|
|---|
| 1200 | void /*APIENTRY*/glEvalCoord1d (GLdouble u);
|
|---|
| 1201 | void /*APIENTRY*/glEvalCoord1dv (GLdouble *u);
|
|---|
| 1202 | void /*APIENTRY*/glEvalCoord1f (GLfloat u);
|
|---|
| 1203 | void /*APIENTRY*/glEvalCoord1fv (GLfloat *u);
|
|---|
| 1204 | void /*APIENTRY*/glEvalCoord2d (GLdouble u, GLdouble v);
|
|---|
| 1205 | void /*APIENTRY*/glEvalCoord2dv (GLdouble *u);
|
|---|
| 1206 | void /*APIENTRY*/glEvalCoord2f (GLfloat u, GLfloat v);
|
|---|
| 1207 | void /*APIENTRY*/glEvalCoord2fv (GLfloat *u);
|
|---|
| 1208 | void /*APIENTRY*/glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
|
|---|
| 1209 | void /*APIENTRY*/glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
|---|
| 1210 | void /*APIENTRY*/glEvalPoint1 (GLint i);
|
|---|
| 1211 | void /*APIENTRY*/glEvalPoint2 (GLint i, GLint j);
|
|---|
| 1212 | void /*APIENTRY*/glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
|
|---|
| 1213 | void /*APIENTRY*/glFinish ();
|
|---|
| 1214 | void /*APIENTRY*/glFlush ();
|
|---|
| 1215 | void /*APIENTRY*/glFogf (GLenum pname, GLfloat param);
|
|---|
| 1216 | void /*APIENTRY*/glFogfv (GLenum pname, GLfloat *params);
|
|---|
| 1217 | void /*APIENTRY*/glFogi (GLenum pname, GLint param);
|
|---|
| 1218 | void /*APIENTRY*/glFogiv (GLenum pname, GLint *params);
|
|---|
| 1219 | void /*APIENTRY*/glFrontFace (GLenum mode);
|
|---|
| 1220 | void /*APIENTRY*/glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|---|
| 1221 | GLuint /*APIENTRY*/glGenLists (GLsizei range);
|
|---|
| 1222 | void /*APIENTRY*/glGenTextures (GLsizei n, GLuint *textures);
|
|---|
| 1223 | void /*APIENTRY*/glGetBooleanv (GLenum pname, GLboolean *params);
|
|---|
| 1224 | void /*APIENTRY*/glGetClipPlane (GLenum plane, GLdouble *equation);
|
|---|
| 1225 | void /*APIENTRY*/glGetDoublev (GLenum pname, GLdouble *params);
|
|---|
| 1226 | GLenum /*APIENTRY*/glGetError ();
|
|---|
| 1227 | void /*APIENTRY*/glGetFloatv (GLenum pname, GLfloat *params);
|
|---|
| 1228 | void /*APIENTRY*/glGetIntegerv (GLenum pname, GLint *params);
|
|---|
| 1229 | void /*APIENTRY*/glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
|
|---|
| 1230 | void /*APIENTRY*/glGetLightiv (GLenum light, GLenum pname, GLint *params);
|
|---|
| 1231 | void /*APIENTRY*/glGetMapdv (GLenum target, GLenum query, GLdouble *v);
|
|---|
| 1232 | void /*APIENTRY*/glGetMapfv (GLenum target, GLenum query, GLfloat *v);
|
|---|
| 1233 | void /*APIENTRY*/glGetMapiv (GLenum target, GLenum query, GLint *v);
|
|---|
| 1234 | void /*APIENTRY*/glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
|
|---|
| 1235 | void /*APIENTRY*/glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
|
|---|
| 1236 | void /*APIENTRY*/glGetPixelMapfv (GLenum map, GLfloat *values);
|
|---|
| 1237 | void /*APIENTRY*/glGetPixelMapuiv (GLenum map, GLuint *values);
|
|---|
| 1238 | void /*APIENTRY*/glGetPixelMapusv (GLenum map, GLushort *values);
|
|---|
| 1239 | void /*APIENTRY*/glGetPointerv (GLenum pname, GLvoid* *params);
|
|---|
| 1240 | void /*APIENTRY*/glGetPolygonStipple (GLubyte *mask);
|
|---|
| 1241 | GLubyte * /*APIENTRY*/glGetString (GLenum name);
|
|---|
| 1242 | void /*APIENTRY*/glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
|
|---|
| 1243 | void /*APIENTRY*/glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
|
|---|
| 1244 | void /*APIENTRY*/glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
|
|---|
| 1245 | void /*APIENTRY*/glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
|
|---|
| 1246 | void /*APIENTRY*/glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
|
|---|
| 1247 | void /*APIENTRY*/glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
|
|---|
| 1248 | void /*APIENTRY*/glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
|
|---|
| 1249 | void /*APIENTRY*/glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
|
|---|
| 1250 | void /*APIENTRY*/glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
|
|---|
| 1251 | void /*APIENTRY*/glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
|
|---|
| 1252 | void /*APIENTRY*/glHint (GLenum target, GLenum mode);
|
|---|
| 1253 | void /*APIENTRY*/glIndexMask (GLuint mask);
|
|---|
| 1254 | void /*APIENTRY*/glIndexPointer (GLenum type, GLsizei stride, GLvoid *pointer);
|
|---|
| 1255 | void /*APIENTRY*/glIndexd (GLdouble c);
|
|---|
| 1256 | void /*APIENTRY*/glIndexdv (GLdouble *c);
|
|---|
| 1257 | void /*APIENTRY*/glIndexf (GLfloat c);
|
|---|
| 1258 | void /*APIENTRY*/glIndexfv (GLfloat *c);
|
|---|
| 1259 | void /*APIENTRY*/glIndexi (GLint c);
|
|---|
| 1260 | void /*APIENTRY*/glIndexiv (GLint *c);
|
|---|
| 1261 | void /*APIENTRY*/glIndexs (GLshort c);
|
|---|
| 1262 | void /*APIENTRY*/glIndexsv (GLshort *c);
|
|---|
| 1263 | void /*APIENTRY*/glIndexub (GLubyte c);
|
|---|
| 1264 | void /*APIENTRY*/glIndexubv (GLubyte *c);
|
|---|
| 1265 | void /*APIENTRY*/glInitNames ();
|
|---|
| 1266 | void /*APIENTRY*/glInterleavedArrays (GLenum format, GLsizei stride, GLvoid *pointer);
|
|---|
| 1267 | GLboolean /*APIENTRY*/glIsEnabled (GLenum cap);
|
|---|
| 1268 | GLboolean /*APIENTRY*/glIsList (GLuint list);
|
|---|
| 1269 | GLboolean /*APIENTRY*/glIsTexture (GLuint texture);
|
|---|
| 1270 | void /*APIENTRY*/glLightModelf (GLenum pname, GLfloat param);
|
|---|
| 1271 | void /*APIENTRY*/glLightModelfv (GLenum pname, GLfloat *params);
|
|---|
| 1272 | void /*APIENTRY*/glLightModeli (GLenum pname, GLint param);
|
|---|
| 1273 | void /*APIENTRY*/glLightModeliv (GLenum pname, GLint *params);
|
|---|
| 1274 | void /*APIENTRY*/glLightf (GLenum light, GLenum pname, GLfloat param);
|
|---|
| 1275 | void /*APIENTRY*/glLightfv (GLenum light, GLenum pname, GLfloat *params);
|
|---|
| 1276 | void /*APIENTRY*/glLighti (GLenum light, GLenum pname, GLint param);
|
|---|
| 1277 | void /*APIENTRY*/glLightiv (GLenum light, GLenum pname, GLint *params);
|
|---|
| 1278 | void /*APIENTRY*/glLineStipple (GLint factor, GLushort pattern);
|
|---|
| 1279 | void /*APIENTRY*/glLineWidth (GLfloat width);
|
|---|
| 1280 | void /*APIENTRY*/glListBase (GLuint base);
|
|---|
| 1281 | void /*APIENTRY*/glLoadIdentity ();
|
|---|
| 1282 | void /*APIENTRY*/glLoadMatrixd (GLdouble *m);
|
|---|
| 1283 | void /*APIENTRY*/glLoadMatrixf (GLfloat *m);
|
|---|
| 1284 | void /*APIENTRY*/glLoadName (GLuint name);
|
|---|
| 1285 | void /*APIENTRY*/glLogicOp (GLenum opcode);
|
|---|
| 1286 | void /*APIENTRY*/glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points);
|
|---|
| 1287 | void /*APIENTRY*/glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points);
|
|---|
| 1288 | void /*APIENTRY*/glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points);
|
|---|
| 1289 | void /*APIENTRY*/glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points);
|
|---|
| 1290 | void /*APIENTRY*/glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
|
|---|
| 1291 | void /*APIENTRY*/glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
|
|---|
| 1292 | void /*APIENTRY*/glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
|
|---|
| 1293 | void /*APIENTRY*/glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
|
|---|
| 1294 | void /*APIENTRY*/glMaterialf (GLenum face, GLenum pname, GLfloat param);
|
|---|
| 1295 | void /*APIENTRY*/glMaterialfv (GLenum face, GLenum pname, GLfloat *params);
|
|---|
| 1296 | void /*APIENTRY*/glMateriali (GLenum face, GLenum pname, GLint param);
|
|---|
| 1297 | void /*APIENTRY*/glMaterialiv (GLenum face, GLenum pname, GLint *params);
|
|---|
| 1298 | void /*APIENTRY*/glMatrixMode (GLenum mode);
|
|---|
| 1299 | void /*APIENTRY*/glMultMatrixd (GLdouble *m);
|
|---|
| 1300 | void /*APIENTRY*/glMultMatrixf (GLfloat *m);
|
|---|
| 1301 | void /*APIENTRY*/glNewList (GLuint list, GLenum mode);
|
|---|
| 1302 | void /*APIENTRY*/glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
|
|---|
| 1303 | void /*APIENTRY*/glNormal3bv (GLbyte *v);
|
|---|
| 1304 | void /*APIENTRY*/glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
|
|---|
| 1305 | void /*APIENTRY*/glNormal3dv (GLdouble *v);
|
|---|
| 1306 | void /*APIENTRY*/glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
|
|---|
| 1307 | void /*APIENTRY*/glNormal3fv (GLfloat *v);
|
|---|
| 1308 | void /*APIENTRY*/glNormal3i (GLint nx, GLint ny, GLint nz);
|
|---|
| 1309 | void /*APIENTRY*/glNormal3iv (GLint *v);
|
|---|
| 1310 | void /*APIENTRY*/glNormal3s (GLshort nx, GLshort ny, GLshort nz);
|
|---|
| 1311 | void /*APIENTRY*/glNormal3sv (GLshort *v);
|
|---|
| 1312 | void /*APIENTRY*/glNormalPointer (GLenum type, GLsizei stride, GLvoid *pointer);
|
|---|
| 1313 | void /*APIENTRY*/glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|---|
| 1314 | void /*APIENTRY*/glPassThrough (GLfloat token);
|
|---|
| 1315 | void /*APIENTRY*/glPixelMapfv (GLenum map, GLsizei mapsize, GLfloat *values);
|
|---|
| 1316 | void /*APIENTRY*/glPixelMapuiv (GLenum map, GLsizei mapsize, GLuint *values);
|
|---|
| 1317 | void /*APIENTRY*/glPixelMapusv (GLenum map, GLsizei mapsize, GLushort *values);
|
|---|
| 1318 | void /*APIENTRY*/glPixelStoref (GLenum pname, GLfloat param);
|
|---|
| 1319 | void /*APIENTRY*/glPixelStorei (GLenum pname, GLint param);
|
|---|
| 1320 | void /*APIENTRY*/glPixelTransferf (GLenum pname, GLfloat param);
|
|---|
| 1321 | void /*APIENTRY*/glPixelTransferi (GLenum pname, GLint param);
|
|---|
| 1322 | void /*APIENTRY*/glPixelZoom (GLfloat xfactor, GLfloat yfactor);
|
|---|
| 1323 | void /*APIENTRY*/glPointSize (GLfloat size);
|
|---|
| 1324 | void /*APIENTRY*/glPolygonMode (GLenum face, GLenum mode);
|
|---|
| 1325 | void /*APIENTRY*/glPolygonOffset (GLfloat factor, GLfloat units);
|
|---|
| 1326 | void /*APIENTRY*/glPolygonStipple (GLubyte *mask);
|
|---|
| 1327 | void /*APIENTRY*/glPopAttrib ();
|
|---|
| 1328 | void /*APIENTRY*/glPopClientAttrib ();
|
|---|
| 1329 | void /*APIENTRY*/glPopMatrix ();
|
|---|
| 1330 | void /*APIENTRY*/glPopName ();
|
|---|
| 1331 | void /*APIENTRY*/glPrioritizeTextures (GLsizei n, GLuint *textures, GLclampf *priorities);
|
|---|
| 1332 | void /*APIENTRY*/glPushAttrib (GLbitfield mask);
|
|---|
| 1333 | void /*APIENTRY*/glPushClientAttrib (GLbitfield mask);
|
|---|
| 1334 | void /*APIENTRY*/glPushMatrix ();
|
|---|
| 1335 | void /*APIENTRY*/glPushName (GLuint name);
|
|---|
| 1336 | void /*APIENTRY*/glRasterPos2d (GLdouble x, GLdouble y);
|
|---|
| 1337 | void /*APIENTRY*/glRasterPos2dv (GLdouble *v);
|
|---|
| 1338 | void /*APIENTRY*/glRasterPos2f (GLfloat x, GLfloat y);
|
|---|
| 1339 | void /*APIENTRY*/glRasterPos2fv (GLfloat *v);
|
|---|
| 1340 | void /*APIENTRY*/glRasterPos2i (GLint x, GLint y);
|
|---|
| 1341 | void /*APIENTRY*/glRasterPos2iv (GLint *v);
|
|---|
| 1342 | void /*APIENTRY*/glRasterPos2s (GLshort x, GLshort y);
|
|---|
| 1343 | void /*APIENTRY*/glRasterPos2sv (GLshort *v);
|
|---|
| 1344 | void /*APIENTRY*/glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
|
|---|
| 1345 | void /*APIENTRY*/glRasterPos3dv (GLdouble *v);
|
|---|
| 1346 | void /*APIENTRY*/glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
|
|---|
| 1347 | void /*APIENTRY*/glRasterPos3fv (GLfloat *v);
|
|---|
| 1348 | void /*APIENTRY*/glRasterPos3i (GLint x, GLint y, GLint z);
|
|---|
| 1349 | void /*APIENTRY*/glRasterPos3iv (GLint *v);
|
|---|
| 1350 | void /*APIENTRY*/glRasterPos3s (GLshort x, GLshort y, GLshort z);
|
|---|
| 1351 | void /*APIENTRY*/glRasterPos3sv (GLshort *v);
|
|---|
| 1352 | void /*APIENTRY*/glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|---|
| 1353 | void /*APIENTRY*/glRasterPos4dv (GLdouble *v);
|
|---|
| 1354 | void /*APIENTRY*/glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|---|
| 1355 | void /*APIENTRY*/glRasterPos4fv (GLfloat *v);
|
|---|
| 1356 | void /*APIENTRY*/glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
|
|---|
| 1357 | void /*APIENTRY*/glRasterPos4iv (GLint *v);
|
|---|
| 1358 | void /*APIENTRY*/glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
|
|---|
| 1359 | void /*APIENTRY*/glRasterPos4sv (GLshort *v);
|
|---|
| 1360 | void /*APIENTRY*/glReadBuffer (GLenum mode);
|
|---|
| 1361 | void /*APIENTRY*/glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
|---|
| 1362 | void /*APIENTRY*/glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
|
|---|
| 1363 | void /*APIENTRY*/glRectdv (GLdouble *v1, GLdouble *v2);
|
|---|
| 1364 | void /*APIENTRY*/glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
|---|
| 1365 | void /*APIENTRY*/glRectfv (GLfloat *v1, GLfloat *v2);
|
|---|
| 1366 | void /*APIENTRY*/glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
|
|---|
| 1367 | void /*APIENTRY*/glRectiv (GLint *v1, GLint *v2);
|
|---|
| 1368 | void /*APIENTRY*/glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
|---|
| 1369 | void /*APIENTRY*/glRectsv (GLshort *v1, GLshort *v2);
|
|---|
| 1370 | GLint /*APIENTRY*/glRenderMode (GLenum mode);
|
|---|
| 1371 | void /*APIENTRY*/glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
|---|
| 1372 | void /*APIENTRY*/glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
|---|
| 1373 | void /*APIENTRY*/glScaled (GLdouble x, GLdouble y, GLdouble z);
|
|---|
| 1374 | void /*APIENTRY*/glScalef (GLfloat x, GLfloat y, GLfloat z);
|
|---|
| 1375 | void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
|---|
| 1376 | void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
|
|---|
| 1377 | void /*APIENTRY*/glShadeModel (GLenum mode);
|
|---|
| 1378 | void /*APIENTRY*/glStencilFunc (GLenum func, GLint cref, GLuint mask);
|
|---|
| 1379 | void /*APIENTRY*/glStencilMask (GLuint mask);
|
|---|
| 1380 | void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
|---|
| 1381 | void /*APIENTRY*/glTexCoord1d (GLdouble s);
|
|---|
| 1382 | void /*APIENTRY*/glTexCoord1dv (GLdouble *v);
|
|---|
| 1383 | void /*APIENTRY*/glTexCoord1f (GLfloat s);
|
|---|
| 1384 | void /*APIENTRY*/glTexCoord1fv (GLfloat *v);
|
|---|
| 1385 | void /*APIENTRY*/glTexCoord1i (GLint s);
|
|---|
| 1386 | void /*APIENTRY*/glTexCoord1iv (GLint *v);
|
|---|
| 1387 | void /*APIENTRY*/glTexCoord1s (GLshort s);
|
|---|
| 1388 | void /*APIENTRY*/glTexCoord1sv (GLshort *v);
|
|---|
| 1389 | void /*APIENTRY*/glTexCoord2d (GLdouble s, GLdouble t);
|
|---|
| 1390 | void /*APIENTRY*/glTexCoord2dv (GLdouble *v);
|
|---|
| 1391 | void /*APIENTRY*/glTexCoord2f (GLfloat s, GLfloat t);
|
|---|
| 1392 | void /*APIENTRY*/glTexCoord2fv (GLfloat *v);
|
|---|
| 1393 | void /*APIENTRY*/glTexCoord2i (GLint s, GLint t);
|
|---|
| 1394 | void /*APIENTRY*/glTexCoord2iv (GLint *v);
|
|---|
| 1395 | void /*APIENTRY*/glTexCoord2s (GLshort s, GLshort t);
|
|---|
| 1396 | void /*APIENTRY*/glTexCoord2sv (GLshort *v);
|
|---|
| 1397 | void /*APIENTRY*/glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
|
|---|
| 1398 | void /*APIENTRY*/glTexCoord3dv (GLdouble *v);
|
|---|
| 1399 | void /*APIENTRY*/glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
|
|---|
| 1400 | void /*APIENTRY*/glTexCoord3fv (GLfloat *v);
|
|---|
| 1401 | void /*APIENTRY*/glTexCoord3i (GLint s, GLint t, GLint r);
|
|---|
| 1402 | void /*APIENTRY*/glTexCoord3iv (GLint *v);
|
|---|
| 1403 | void /*APIENTRY*/glTexCoord3s (GLshort s, GLshort t, GLshort r);
|
|---|
| 1404 | void /*APIENTRY*/glTexCoord3sv (GLshort *v);
|
|---|
| 1405 | void /*APIENTRY*/glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|---|
| 1406 | void /*APIENTRY*/glTexCoord4dv (GLdouble *v);
|
|---|
| 1407 | void /*APIENTRY*/glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|---|
| 1408 | void /*APIENTRY*/glTexCoord4fv (GLfloat *v);
|
|---|
| 1409 | void /*APIENTRY*/glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
|
|---|
| 1410 | void /*APIENTRY*/glTexCoord4iv (GLint *v);
|
|---|
| 1411 | void /*APIENTRY*/glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
|
|---|
| 1412 | void /*APIENTRY*/glTexCoord4sv (GLshort *v);
|
|---|
| 1413 | void /*APIENTRY*/glTexCoordPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
|
|---|
| 1414 | void /*APIENTRY*/glTexEnvf (GLenum target, GLenum pname, GLfloat param);
|
|---|
| 1415 | void /*APIENTRY*/glTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
|
|---|
| 1416 | void /*APIENTRY*/glTexEnvi (GLenum target, GLenum pname, GLint param);
|
|---|
| 1417 | void /*APIENTRY*/glTexEnviv (GLenum target, GLenum pname, GLint *params);
|
|---|
| 1418 | void /*APIENTRY*/glTexGend (GLenum coord, GLenum pname, GLdouble param);
|
|---|
| 1419 | void /*APIENTRY*/glTexGendv (GLenum coord, GLenum pname, GLdouble *params);
|
|---|
| 1420 | void /*APIENTRY*/glTexGenf (GLenum coord, GLenum pname, GLfloat param);
|
|---|
| 1421 | void /*APIENTRY*/glTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
|
|---|
| 1422 | void /*APIENTRY*/glTexGeni (GLenum coord, GLenum pname, GLint param);
|
|---|
| 1423 | void /*APIENTRY*/glTexGeniv (GLenum coord, GLenum pname, GLint *params);
|
|---|
| 1424 | void /*APIENTRY*/glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels);
|
|---|
| 1425 | void /*APIENTRY*/glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels);
|
|---|
| 1426 | void /*APIENTRY*/glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
|---|
| 1427 | void /*APIENTRY*/glTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
|
|---|
| 1428 | void /*APIENTRY*/glTexParameteri (GLenum target, GLenum pname, GLint param);
|
|---|
| 1429 | void /*APIENTRY*/glTexParameteriv (GLenum target, GLenum pname, GLint *params);
|
|---|
| 1430 | void /*APIENTRY*/glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid *pixels);
|
|---|
| 1431 | void /*APIENTRY*/glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
|---|
| 1432 | void /*APIENTRY*/glTranslated (GLdouble x, GLdouble y, GLdouble z);
|
|---|
| 1433 | void /*APIENTRY*/glTranslatef (GLfloat x, GLfloat y, GLfloat z);
|
|---|
| 1434 | void /*APIENTRY*/glVertex2d (GLdouble x, GLdouble y);
|
|---|
| 1435 | void /*APIENTRY*/glVertex2dv (GLdouble *v);
|
|---|
| 1436 | void /*APIENTRY*/glVertex2f (GLfloat x, GLfloat y);
|
|---|
| 1437 | void /*APIENTRY*/glVertex2fv (GLfloat *v);
|
|---|
| 1438 | void /*APIENTRY*/glVertex2i (GLint x, GLint y);
|
|---|
| 1439 | void /*APIENTRY*/glVertex2iv (GLint *v);
|
|---|
| 1440 | void /*APIENTRY*/glVertex2s (GLshort x, GLshort y);
|
|---|
| 1441 | void /*APIENTRY*/glVertex2sv (GLshort *v);
|
|---|
| 1442 | void /*APIENTRY*/glVertex3d (GLdouble x, GLdouble y, GLdouble z);
|
|---|
| 1443 | void /*APIENTRY*/glVertex3dv (GLdouble *v);
|
|---|
| 1444 | void /*APIENTRY*/glVertex3f (GLfloat x, GLfloat y, GLfloat z);
|
|---|
| 1445 | void /*APIENTRY*/glVertex3fv (GLfloat *v);
|
|---|
| 1446 | void /*APIENTRY*/glVertex3i (GLint x, GLint y, GLint z);
|
|---|
| 1447 | void /*APIENTRY*/glVertex3iv (GLint *v);
|
|---|
| 1448 | void /*APIENTRY*/glVertex3s (GLshort x, GLshort y, GLshort z);
|
|---|
| 1449 | void /*APIENTRY*/glVertex3sv (GLshort *v);
|
|---|
| 1450 | void /*APIENTRY*/glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|---|
| 1451 | void /*APIENTRY*/glVertex4dv (GLdouble *v);
|
|---|
| 1452 | void /*APIENTRY*/glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|---|
| 1453 | void /*APIENTRY*/glVertex4fv (GLfloat *v);
|
|---|
| 1454 | void /*APIENTRY*/glVertex4i (GLint x, GLint y, GLint z, GLint w);
|
|---|
| 1455 | void /*APIENTRY*/glVertex4iv (GLint *v);
|
|---|
| 1456 | void /*APIENTRY*/glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
|
|---|
| 1457 | void /*APIENTRY*/glVertex4sv (GLshort *v);
|
|---|
| 1458 | void /*APIENTRY*/glVertexPointer (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
|
|---|
| 1459 | void /*APIENTRY*/glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
|---|
| 1460 |
|
|---|
| 1461 |
|
|---|
| 1462 | /* EXT_vertex_array */
|
|---|
| 1463 | typedef void (* PFNGLARRAYELEMENTEXTPROC) (GLint i);
|
|---|
| 1464 | typedef void (* PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
|
|---|
| 1465 | typedef void (* PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid *pointer);
|
|---|
| 1466 | typedef void (* PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, GLvoid *pointer);
|
|---|
| 1467 | typedef void (* PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid *pointer);
|
|---|
| 1468 | typedef void (* PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, GLvoid *pointer);
|
|---|
| 1469 | typedef void (* PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid *pointer);
|
|---|
| 1470 | typedef void (* PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, GLboolean *pointer);
|
|---|
| 1471 | typedef void (* PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
|
|---|
| 1472 | typedef void (* PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode, GLsizei count, GLvoid* pi);
|
|---|
| 1473 |
|
|---|
| 1474 | /* WIN_draw_range_elements */
|
|---|
| 1475 | typedef void (* PFNGLDRAWRANGEELEMENTSWINPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid *indices);
|
|---|
| 1476 |
|
|---|
| 1477 | /* WIN_swap_hint */
|
|---|
| 1478 | typedef void (* PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
|---|
| 1479 |
|
|---|
| 1480 | /* EXT_paletted_texture */
|
|---|
| 1481 | typedef void (* PFNGLCOLORTABLEEXTPROC)
|
|---|
| 1482 | (GLenum target, GLenum internalFormat, GLsizei width, GLenum format,
|
|---|
| 1483 | GLenum type, GLvoid *data);
|
|---|
| 1484 | typedef void (* PFNGLCOLORSUBTABLEEXTPROC)
|
|---|
| 1485 | (GLenum target, GLsizei start, GLsizei count, GLenum format,
|
|---|
| 1486 | GLenum type, GLvoid *data);
|
|---|
| 1487 | typedef void (* PFNGLGETCOLORTABLEEXTPROC)
|
|---|
| 1488 | (GLenum target, GLenum format, GLenum type, GLvoid *data);
|
|---|
| 1489 | typedef void (* PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)
|
|---|
| 1490 | (GLenum target, GLenum pname, GLint *params);
|
|---|
| 1491 | typedef void (* PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)
|
|---|
| 1492 | (GLenum target, GLenum pname, GLfloat *params);
|
|---|
| 1493 |
|
|---|
| 1494 | //import openglu;
|
|---|