| 1 | $LOAD_PATH << File.expand_path(File.join(File.dirname(__FILE__), "..", "..", "lib"))
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| 2 |
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| 3 | require "starruby"
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| 4 | require "starframe"
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| 5 |
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| 6 | # スプライト定義
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| 7 | # キャラクタ(自機および敵機)
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| 8 | class Character < StarFrame::Sprite
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| 9 | include StarFrame::Sprite::Animatable
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| 10 | include StarFrame::Sprite::Collidable
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| 11 |
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| 12 | def init options
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| 13 | @scene = options[:scene]
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| 14 | @shot_collection = options[:shot_collection]
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| 15 | @smoke_collection = options[:smoke_collection]
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| 16 | end
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| 17 |
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| 18 | # 発射
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| 19 | # 指定された弾を追加
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| 20 | def shot shot_sprite
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| 21 | @shot_collection << shot_sprite
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| 22 | end
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| 23 |
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| 24 | # 撃墜
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| 25 | # 爆煙を追加して消滅
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| 26 | def crash
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| 27 | @smoke_collection << Smoke.new(@x, @y)
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| 28 | StarRuby::Audio.play_se @crash_se
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| 29 | @scene.score += @score
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| 30 | vanish
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| 31 | end
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| 32 | end
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| 33 | # 自機
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| 34 | class Player < Character
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| 35 | @texture = StarRuby::Texture.load("player")
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| 36 | @center_x = 16
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| 37 | @center_y = 16+6
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| 38 |
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| 39 | attr_accessor :stelth_ready, :readying, :stelth
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| 40 |
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| 41 | animation :burner do
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| 42 | frames [0, 32], 2 do |c|
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| 43 | # このアニメーション方式は定型に?
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| 44 | self.src_y = c
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| 45 | end
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| 46 | end
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| 47 | animation :shot, :loop => false, :start => false do
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| 48 | frames 3, 2 do
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| 49 | shot Shot::Player.new(@x-8, @y-16)
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| 50 | shot Shot::Player.new(@x+8, @y-16)
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| 51 | end
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| 52 | end
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| 53 | animation :ready, :loop => false, :start => false do
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| 54 | frame do
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| 55 | @x = 160
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| 56 | @y = 520
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| 57 | @readying = true
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| 58 | @stelth = true
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| 59 | self.alpha = 0xFF
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| 60 | animation(:stelth).stop
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| 61 | end
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| 62 | frames decelerate(40) do |c|
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| 63 | @y = 520-c*2
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| 64 | end
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| 65 | frame do
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| 66 | @y = 440
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| 67 | @readying = false
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| 68 | self.stelth = @stelth_ready
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| 69 | end
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| 70 | wait 60
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| 71 | frame do
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| 72 | self.stelth = false
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| 73 | end
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| 74 | end
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| 75 | animation :stelth, :start => false do
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| 76 | frames [0x00, 0xFF] do |c|
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| 77 | self.alpha = c
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| 78 | end
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| 79 | end
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| 80 |
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| 81 | collision :damage, StarFrame::Sprite::Collision::Rect, -2, -2, 4, 4 do |other|
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| 82 | crash
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| 83 | end
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| 84 | collision :graze, StarFrame::Sprite::Collision::Rect, -8, -8, 16, 16 do |other|
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| 85 | @scene.score += 5
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| 86 | # カスリアニメーションを動的に生成できるようにしたい
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| 87 | @scene.foreground.render_rect other.x-3, other.y-3, 7, 7, StarRuby::Color.new(0xFF, 0xFF, 0xFF)
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| 88 | StarRuby::Audio.play_se "tm2_shoot000" if StarRuby::Audio.playing_se_count < 4
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| 89 | end
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| 90 |
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| 91 | def init *args
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| 92 | self.src_height = 32
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| 93 | @crash_se = "tm2r_bom34"
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| 94 | @score = -1000
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| 95 | super
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| 96 | ready false
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| 97 | end
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| 98 |
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| 99 | def update
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| 100 | if @x < 0
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| 101 | @x = 0
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| 102 | elsif @x > 320
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| 103 | @x = 320
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| 104 | end
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| 105 | if @y < 0
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| 106 | @y = 0
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| 107 | elsif @y > 480
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| 108 | @y = 480
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| 109 | end
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| 110 | end
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| 111 |
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| 112 | # 無敵モードON/OFF
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| 113 | def stelth= value
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| 114 | if value
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| 115 | animation(:stelth).restart
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| 116 | else
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| 117 | animation(:stelth).stop
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| 118 | self.alpha = 0xFF
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| 119 | end
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| 120 | @stelth = value
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| 121 | end
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| 122 |
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| 123 | # 発射
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| 124 | def fire
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| 125 | animation(:shot).start
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| 126 | StarRuby::Audio.play_se "tm2_gun001"
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| 127 | end
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| 128 |
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| 129 | # 準備
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| 130 | def ready stelth_ready = true
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| 131 | @stelth_ready = stelth_ready
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| 132 | animation(:ready).restart
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| 133 | end
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| 134 |
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| 135 | # 撃墜
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| 136 | def crash
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| 137 | super
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| 138 | ready
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| 139 | end
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| 140 | end
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| 141 | # 敵機
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| 142 | class Enemy < Character
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| 143 | attr_accessor :score
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| 144 |
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| 145 | def init options
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| 146 | @target = options[:target]
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| 147 | @crash_se = "tm2_bom001"
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| 148 |
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| 149 | @shot_point_x = 0
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| 150 | @shot_point_y = 24
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| 151 | super
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| 152 | end
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| 153 |
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| 154 | def update
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| 155 | @to_target_angle = nil
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| 156 | end
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| 157 |
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| 158 | # 自機との角度
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| 159 | def to_target_angle
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| 160 | unless @to_player_angle
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| 161 | @to_target_angle = Math.atan((shot_y - @target.y).quo(shot_x - @target.x))
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| 162 | @to_target_angle += 180.degrees if @target.x < shot_x
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| 163 | end
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| 164 | @to_target_angle
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| 165 | end
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| 166 | def shot_x
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| 167 | @x + @shot_point_x
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| 168 | end
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| 169 | def shot_y
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| 170 | @y + @shot_point_y
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| 171 | end
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| 172 |
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| 173 | # 自機狙い弾
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| 174 | def fire_to_player speed = 3, add_angle = 0
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| 175 | enemy_shot = Shot::Enemy.new(shot_x, shot_y)
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| 176 | shot_angle = to_target_angle + add_angle
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| 177 | enemy_shot.movement_x = Math.cos(shot_angle) * speed
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| 178 | enemy_shot.movement_y = Math.sin(shot_angle) * speed
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| 179 | shot enemy_shot
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| 180 | end
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| 181 |
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| 182 | # 敵機名:ディスク
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| 183 | class Disc < Enemy
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| 184 | @texture = StarRuby::Texture.load("enemy")
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| 185 | @center_x = 16
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| 186 | @center_y = 16
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| 187 |
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| 188 | animation :burner do
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| 189 | frames [0, 32], 2 do |c|
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| 190 | self.src_y = c
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| 191 | end
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| 192 | end
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| 193 | animation :move, :loop => false do
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| 194 | frames decelerate(128) do |c|
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| 195 | @y = -32+c
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| 196 | end
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| 197 | frame do
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| 198 | @y = 96
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| 199 | end
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| 200 |
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| 201 | 3.times do |i|
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| 202 | wait 18 unless i.zero?
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| 203 | frames 3, 4 do
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| 204 | fire
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| 205 | end
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| 206 | end
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| 207 |
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| 208 | parallel do
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| 209 | frame do
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| 210 | @score = 200
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| 211 | end
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| 212 | frames accelerate(32) do |c|
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| 213 | @y = 96-c*4
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| 214 | end
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| 215 | frames 32 do
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| 216 | @x += 1
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| 217 | end
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| 218 | end
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| 219 | frame do
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| 220 | vanish
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| 221 | end
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| 222 | end
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| 223 |
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| 224 | collision :body, StarFrame::Sprite::Collision::Rect, -16, -16, 32, 32 do |other|
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| 225 | # @scene.render_number @scene.foreground, @x-32, @y-32, score
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| 226 | crash
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| 227 | end
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| 228 |
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| 229 | def fire
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| 230 | # fire_to_player 3, 10.degrees
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| 231 | fire_to_player 3
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| 232 | # fire_to_player 3, -10.degrees
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| 233 | end
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| 234 |
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| 235 | def init *args
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| 236 | @score = 100
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| 237 | @shot_speed = 3
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| 238 | self.src_height = 32
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| 239 | self.tone_red = 0x33
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| 240 | self.tone_blue = -0x33
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| 241 | super
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| 242 | end
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| 243 | end
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| 244 | end
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| 245 |
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| 246 | class Smoke < StarFrame::Sprite
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| 247 | @texture = StarRuby::Texture.load("smoke")
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| 248 | @center_x = 16
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| 249 | @center_y = 16
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| 250 |
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| 251 | include StarFrame::Sprite::Animatable
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| 252 | animation :smoke do
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| 253 | frames Array.new(18){ |i| i*32 }, 2 do |c|
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| 254 | self.src_x = c
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| 255 | end
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| 256 | frame do
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| 257 | vanish
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| 258 | end
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| 259 | end
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| 260 |
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| 261 | include StarFrame::Sprite::Collidable
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| 262 | collision :attack, StarFrame::Sprite::Collision::Rect, -16, -16, 32, 32
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| 263 |
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| 264 | def init *args
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| 265 | self.src_width = 32
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| 266 | end
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| 267 | end
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| 268 |
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| 269 | class Shot < StarFrame::Sprite
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| 270 | @texture = StarRuby::Texture.load("shot")
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| 271 | @center_x = 4
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| 272 | @center_y = 4
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| 273 |
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| 274 | include StarFrame::Sprite::Animatable
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| 275 | animation :rolling do
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| 276 | frames (0...8), 2 do |c|
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| 277 | self.src_x = c*8
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| 278 | end
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| 279 | end
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| 280 |
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| 281 | include StarFrame::Sprite::Collidable
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| 282 | collision :attack, StarFrame::Sprite::Collision::Rect, -4, -4, 8, 8 do |other|
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| 283 | vanish
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| 284 | end
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| 285 | collision :graze, StarFrame::Sprite::Collision::Rect, -4, -4, 8, 8
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| 286 |
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| 287 | def init *args
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| 288 | self.src_width = 8
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| 289 | end
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| 290 |
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| 291 | def update
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| 292 | if @x < -64 || @x > 384 ||
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| 293 | @y < -64 || @y > 544
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| 294 | vanish
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| 295 | end
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| 296 | end
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| 297 |
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| 298 | class Player < Shot
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| 299 | def init *args
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| 300 | self.movement_y = -4
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| 301 | super
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| 302 | end
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| 303 | end
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| 304 |
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| 305 | class Enemy < Shot
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| 306 | def init *args
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| 307 | self.tone_blue = 0x99
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| 308 | self.tone_red = -0x66
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| 309 | super
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| 310 | end
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| 311 | end
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| 312 | end
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| 313 |
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| 314 | # シーン定義
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| 315 | class MainScene < StarFrame::Scene
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| 316 | attr_reader :foreground
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| 317 |
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| 318 | include StarFrame::Sprite::Animatable
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| 319 | animation :scroll do
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| 320 | frames (0...544) do |c|
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| 321 | @bg_scroll = c
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| 322 | end
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| 323 | end
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| 324 | animation :enemy do
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| 325 | frame 30 do
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| 326 | @enemies << Enemy::Disc.new(16+rand(320-32), -64, @enemy_options)
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| 327 | end
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| 328 | end
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| 329 |
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| 330 | def init *args
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| 331 | srand 0
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| 332 |
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| 333 | @shots = StarFrame::Sprite::Collection.new
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| 334 | @smokes = StarFrame::Sprite::Collection.new
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| 335 | @enemies = StarFrame::Sprite::Collection.new
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| 336 | @enemy_shots = StarFrame::Sprite::Collection.new
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| 337 |
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| 338 | @player = Player.new(-64, -64, :scene => self, :shot_collection => @shots, :smoke_collection => @smokes)
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| 339 | @enemy_options = {:target => @player, :scene => self, :shot_collection => @enemy_shots, :smoke_collection => @smokes}
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| 340 |
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| 341 | @score = 0
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| 342 | @frame = 0
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| 343 | @pause = false
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| 344 |
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| 345 | @numbers = StarRuby::Texture.load("numbers")
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| 346 | @background = StarRuby::Texture.load("bg")
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| 347 | @foreground = StarRuby::Texture.new(@screen.width, @screen.height)
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| 348 |
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| 349 | @pause_screen = StarRuby::Texture.new(@screen.width, @screen.height)
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| 350 | @pause_screen.fill StarRuby::Color.new(0, 0, 0)
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| 351 | pause_logo = StarRuby::Texture.load("pause")
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| 352 | @pause_screen.render_texture pause_logo, (@screen.width-pause_logo.width)/2, (@screen.height-pause_logo.height)/2
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| 353 | end
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| 354 |
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| 355 | def update
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| 356 | # ゲーム終了・ポーズ・無敵モードON/OFF
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| 357 | exit_scene if StarRuby::Input.keys(:keyboard).include? :escape
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| 358 | input_special_keys = StarRuby::Input.keys(:gamepad, :duration => 1)
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| 359 | if input_special_keys.include? 9
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| 360 | @pause = !@pause
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| 361 | if @pause
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| 362 | animation(:scroll).stop
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| 363 | animation(:enemy).stop
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| 364 | else
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| 365 | animation(:scroll).start
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| 366 | animation(:enemy).start
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| 367 | end
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| 368 | end
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| 369 | @player.stelth = !@player.stelth if input_special_keys.include? 10
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| 370 | return if @pause
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| 371 |
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| 372 | @foreground.clear
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| 373 |
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| 374 | # 自弾と敵機(敵機に二つの自弾が当たってしまわないように)
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| 375 | @shots.collide @enemies, :attack, :body
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| 376 | # 爆煙と敵機
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| 377 | @smokes.collide @enemies, :attack, :body
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| 378 | # 自機と
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| 379 | unless @player.stelth
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| 380 | catch :vanished do
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| 381 | # 敵機
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| 382 | @enemies.each do |enemy|
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| 383 | throw :vanished if enemy.collide @player, :body, :damage
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| 384 | end
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| 385 | # 敵弾
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| 386 | @enemy_shots.each do |enemy_shot|
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| 387 | # 命中
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| 388 | throw :vanished if @player.collide enemy_shot, :damage, :attack
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| 389 | # カスり
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| 390 | @player.collide enemy_shot, :graze, :graze
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| 391 | end
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| 392 | end
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| 393 | end
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| 394 |
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| 395 | # 自機移動
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| 396 | movement_x = 0
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| 397 | movement_y = 0
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| 398 | angle = 0
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| 399 | scale_x = 1
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| 400 | unless @player.readying
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| 401 | input_move_keys = StarRuby::Input.keys(:gamepad)
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| 402 | # 高速/低速移動
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| 403 | if (input_move_keys & [5, 6, 7, 8]).empty?
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| 404 | speed = 3
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| 405 | else
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| 406 | speed = 1
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| 407 | end
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| 408 | # Up Down
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| 409 | if input_move_keys.include? :up
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| 410 | movement_y = -speed
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| 411 | elsif input_move_keys.include? :down
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| 412 | movement_y = speed
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| 413 | end
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| 414 | # Left Right
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| 415 | if input_move_keys.include? :left
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| 416 | movement_x = -speed
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| 417 | angle = -4.degrees
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| 418 | scale_x = 0.90
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| 419 | elsif input_move_keys.include? :right
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| 420 | movement_x = speed
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| 421 | angle = 4.degrees
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| 422 | scale_x = 0.90
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| 423 | end
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| 424 | # Shot::Player
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| 425 | input_shot_keys = StarRuby::Input.keys(:gamepad, :duration => 1, :delay => 8, :interval => 8)
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| 426 | @player.fire unless (input_shot_keys & [1, 2, 3, 4]).empty?
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| 427 | end
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| 428 | @player.movement_x = movement_x
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| 429 | @player.movement_y = movement_y
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| 430 | @player.angle = angle
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| 431 | @player.scale_x = scale_x
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| 432 |
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| 433 | # 各種更新
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| 434 | @player.call
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| 435 | @shots.call
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| 436 | @enemy_shots.call
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| 437 | @enemies.call
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| 438 | @smokes.call
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| 439 | end
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| 440 |
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| 441 | def render
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| 442 | @screen.render_texture @background, 0, @bg_scroll
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| 443 | @screen.render_texture @background, 0, @bg_scroll-544
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| 444 |
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| 445 | @enemies.render_to @screen
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| 446 | @player.render_to @screen
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| 447 |
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| 448 | @shots.render_to @screen
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| 449 | @enemy_shots.render_to @screen
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| 450 | @smokes.render_to @screen
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| 451 |
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| 452 | render_number @screen, 96, 8, @score
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| 453 | render_number @screen, 304, 8, @game.real_fps.to_i
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| 454 |
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| 455 | @screen.render_texture @foreground, 0, 0
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| 456 |
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| 457 | @screen.render_texture @pause_screen, 0, 0, :alpha => 0x7F if @pause
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| 458 | end
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| 459 |
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| 460 | def render_number screen, x, y, number
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| 461 | digit = 0
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| 462 | loop do
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| 463 | score_digit = number%10
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| 464 | screen.render_texture @numbers, x-(8*digit), y, :src_x => (8*score_digit), :src_width => 8
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| 465 | digit += 1
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| 466 | number /= 10
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| 467 | break if number == 0
|
|---|
| 468 | end
|
|---|
| 469 | end
|
|---|
| 470 |
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| 471 | attr_accessor :score
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| 472 | def score= score
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|---|
| 473 | @score = score
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|---|
| 474 | @score = 0 if @score < 0
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| 475 | end
|
|---|
| 476 | end
|
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| 477 |
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| 478 | StarFrame.start :width => 320, :height => 480,
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| 479 | :title => "STG", :fps => 60, :fullscreen => false
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|---|