root/platform/silverlight/Paint/trunk/src/Paint/Controls/NumericUpDown.xaml.cs @ 9437

Revision 9437, 5.6 kB (checked in by coma2n, 5 years ago)

platform/silverlight/Paint/trunk: initial import

Line 
1#region license
2/*
3Copyright (c) 2008, Kouji Yamaguchi
4All rights reserved.
5
6Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
7
8* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
9
10* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
11
12* Neither the name of coma2n nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
13
14THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
15INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
16IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
17OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
18OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
19OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
20 */
21#endregion
22
23#region namespaces
24
25using System;
26using System.Windows;
27using System.Windows.Controls;
28
29#endregion
30
31namespace Paint.Controls {
32        /// <summary>
33        ///
34        /// </summary>
35    public partial class NumericUpDown : UserControl {
36
37        #region fields
38
39        /// <summary>
40        /// Value
41        /// </summary>
42        public static readonly DependencyProperty ValueProperty = DependencyProperty.Register(
43            "Value", typeof(double), typeof(NumericUpDown),
44            (d, e) => ((NumericUpDown)d).valueText.Text = e.NewValue.ToString()
45        );
46        /// <summary>
47        /// Maximum
48        /// </summary>
49        public static readonly DependencyProperty MaximumProperty = DependencyProperty.Register(
50            "Maximum", typeof(double), typeof(NumericUpDown), (d, e) => { }
51        );
52        /// <summary>
53        /// Minimum
54        /// </summary>
55        public static readonly DependencyProperty MinimumProperty = DependencyProperty.Register(
56            "Minimum", typeof(double), typeof(NumericUpDown), (d, e) => { }
57        );
58        /// <summary>
59        /// Increment
60        /// </summary>
61        public static readonly DependencyProperty IncrementProperty = DependencyProperty.Register(
62            "Increment", typeof(double), typeof(NumericUpDown), (d, e) => { }
63        );
64
65        #endregion
66
67        #region properties
68
69        /// <summary>
70        /// 値を取得、設定します。
71        /// </summary>
72        public double Value {
73            get {
74                return (double)this.GetValue(ValueProperty);
75            }
76            set {
77                this.SetValue(ValueProperty, value);
78            }
79        }
80
81        /// <summary>
82        /// 最大値を取得、設定します。
83        /// </summary>
84        public double Maximum {
85            get {
86                return (double)this.GetValue(MaximumProperty);
87            }
88            set {
89                this.SetValue(MaximumProperty, value);
90            }
91        }
92
93        /// <summary>
94        /// 最小値を取得、設定します。
95        /// </summary>
96        public double Minimum {
97            get {
98                return (double)this.GetValue(MinimumProperty);
99            }
100            set {
101                this.SetValue(MinimumProperty, value);
102            }
103        }
104
105        /// <summary>
106        /// 増減値を取得、設定します。
107        /// </summary>
108        public double Increment {
109            get {
110                return (double)this.GetValue(IncrementProperty);
111            }
112            set {
113                this.SetValue(IncrementProperty, value);
114            }
115        }
116
117        #endregion
118
119        #region event
120
121        /// <summary>
122        /// 値が変更された時に呼び出されます。
123        /// </summary>
124        public event RoutedEventHandler ValueChanged;
125        /// <summary>
126        /// ValueChangedイベントを呼び出します。
127        /// </summary>
128        /// <param name="e"></param>
129        protected virtual void OnValueChanged(RoutedEventArgs e) {
130            if(ValueChanged != null) ValueChanged(this, e);
131        }
132
133        #endregion
134
135        #region constructors
136
137        /// <summary>
138        /// 標準的なコンストラクタ
139        /// </summary>
140        public NumericUpDown() {
141            InitializeComponent();
142
143            Value = 0;
144            Maximum = 100;
145            Minimum = 0;
146            Increment = 1;
147        }
148
149        #endregion
150
151        #region handlers
152
153        private void upButton_Click(object sender, RoutedEventArgs e) {
154            if(Value + Increment > Maximum) return;
155
156            Value += Increment;
157
158            OnValueChanged(new RoutedEventArgs {
159                Source = this
160            });
161        }
162
163        private void downButton_Click(object sender, RoutedEventArgs e) {
164            if(Value - Increment < Minimum) return;
165
166            Value -= Increment;
167
168            OnValueChanged(new RoutedEventArgs {
169                Source = this
170            });
171        }
172
173        #endregion
174
175    }
176}
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