| 25 | | def map_init(screen) |
| 26 | | map = Scene::Builder.new{ |
| 27 | | mapping :title, ::Scene::Title.new { |
| 28 | | success :map_1 |
| 29 | | } |
| 30 | | mapping :map_1, ::Scene::FlowWorld.new{ |
| 31 | | success :title |
| 32 | | miss :title |
| 33 | | } |
| 34 | | }.scene_map |
| 35 | | |
| 36 | | map[:title].screen_build { |
| 37 | | background Material::BackGround.new_single_image(0, 0, SDL::Surface.load("nario/image/title.bmp")) |
| 38 | | } |
| 39 | | |
| 40 | | map[:map_1].screen_build { |
| 41 | | sky 12000 |
| 42 | | ground 12000, 600 |
| 43 | | |
| 44 | | block Material::ItemBox.new(800, 420) |
| 45 | | block Material::WeakBlock.new(1000, 420) |
| 46 | | block Material::ItemBox.new(1047, 420) |
| 47 | | block Material::WeakBlock.new(1094, 420) |
| 48 | | block Material::ItemBox.new(1141, 420) |
| 49 | | block Material::WeakBlock.new(1188, 420) |
| 50 | | block Material::ItemBox.new(1094, 240) |
| 51 | | block Material::Pipe.new(1370, 505) |
| 52 | | block Material::Pipe.new(1840, 460) |
| 53 | | block Material::Pipe.new(2280, 415) |
| 54 | | block Material::Pipe.new(2720, 415) |
| 55 | | block Material::WeakBlock.new(3730, 420) |
| 56 | | block Material::ItemBox.new(3777, 420) |
| 57 | | block Material::WeakBlock.new(3824, 420) |
| 58 | | block Material::WeakBlock.new(3871, 240) |
| 59 | | block Material::WeakBlock.new(3918, 240) |
| 60 | | block Material::WeakBlock.new(3965, 240) |
| 61 | | block Material::WeakBlock.new(4012, 240) |
| 62 | | block Material::WeakBlock.new(4059, 240) |
| 63 | | block Material::WeakBlock.new(4106, 240) |
| 64 | | block Material::WeakBlock.new(4153, 240) |
| 65 | | block Material::WeakBlock.new(4200, 240) |
| 66 | | block Material::WeakBlock.new(4400, 240) |
| 67 | | block Material::WeakBlock.new(4447, 240) |
| 68 | | block Material::WeakBlock.new(4494, 240) |
| 69 | | block Material::ItemBox.new(4541, 240) |
| 70 | | block Material::WeakBlock.new(4541, 420) |
| 71 | | block Material::WeakBlock.new(4900, 420) |
| 72 | | block Material::WeakBlock.new(4947, 420) |
| 73 | | block Material::ItemBox.new(5200, 420) |
| 74 | | block Material::ItemBox.new(5300, 420) |
| 75 | | block Material::ItemBox.new(5300, 240) |
| 76 | | block Material::ItemBox.new(5400, 420) |
| 77 | | block Material::WeakBlock.new(5600, 420) |
| 78 | | block Material::WeakBlock.new(5750, 240) |
| 79 | | block Material::WeakBlock.new(5797, 240) |
| 80 | | block Material::WeakBlock.new(5844, 240) |
| 81 | | block Material::WeakBlock.new(6050, 240) |
| 82 | | block Material::ItemBox.new(6097, 240) |
| 83 | | block Material::ItemBox.new(6144, 240) |
| 84 | | block Material::WeakBlock.new(6191, 240) |
| 85 | | block Material::WeakBlock.new(6097, 420) |
| 86 | | block Material::WeakBlock.new(6144, 420) |
| 87 | | block Material::Pipe.new(7900, 505) |
| 88 | | block Material::WeakBlock.new(8150, 420) |
| 89 | | block Material::WeakBlock.new(8197, 420) |
| 90 | | block Material::ItemBox.new(8244, 420) |
| 91 | | block Material::WeakBlock.new(8291, 420) |
| 92 | | block Material::Pipe.new(8700, 505) |
| 93 | | |
| 94 | | |
| 95 | | floor Material::Floor.new_fill_image(0, 600, 3270, 100, SDL::Surface.load("nario/image/floor_block.bmp")) |
| 96 | | floor Material::Floor.new_fill_image(3420, 600, 700, 100, SDL::Surface.load("nario/image/floor_block.bmp")) |
| 97 | | floor Material::Floor.new_fill_image(4300, 600, 3000, 100, SDL::Surface.load("nario/image/floor_block.bmp")) |
| 98 | | floor Material::Floor.new_fill_image(7450, 600, 3000, 100, SDL::Surface.load("nario/image/floor_block.bmp")) |
| 99 | | |
| 100 | | |
| 101 | | left_triangle_block Material::StrongBlock, 6350, 4 |
| 102 | | right_triangle_block Material::StrongBlock, 6650, 4 |
| 103 | | left_triangle_block Material::StrongBlock, 7082, 4, 5 |
| 104 | | right_triangle_block Material::StrongBlock, 7450, 4 |
| 105 | | left_triangle_block Material::StrongBlock, 8820, 8, 9 |
| 106 | | |
| 107 | | goal 9860 |
| 108 | | |
| 109 | | enemy Life::Kuribo.new(900, 550) |
| 110 | | enemy Life::Kuribo.new(2000, 550) |
| 111 | | enemy Life::Kuribo.new(2500, 550) |
| 112 | | enemy Life::Kuribo.new(2560, 550) |
| 113 | | enemy Life::Kuribo.new(3830, 200) |
| 114 | | enemy Life::Kuribo.new(3890, 200) |
| 115 | | enemy Life::Kuribo.new(4670, 550) |
| 116 | | enemy Life::Kuribo.new(4730, 550) |
| 117 | | enemy Life::NokoNoko.new(5100, 550) |
| 118 | | enemy Life::Kuribo.new(5430, 550) |
| 119 | | enemy Life::Kuribo.new(5490, 550) |
| 120 | | enemy Life::Kuribo.new(5750, 550) |
| 121 | | enemy Life::Kuribo.new(5810, 550) |
| 122 | | enemy Life::Kuribo.new(6100, 550) |
| 123 | | enemy Life::Kuribo.new(6160, 550) |
| 124 | | enemy Life::Kuribo.new(8300, 550) |
| 125 | | enemy Life::Kuribo.new(8360, 550) |
| 126 | | |
| 127 | | player Life::Nario.new(200, 550) |
| 128 | | } |
| 129 | | |
| 130 | | map |
| | 27 | # nario make map |
| | 28 | def creation_nario_world(screen) |
| | 29 | world = {} |
| | 30 | world[:title] = ::Scene::Title.new { success :map1_1 } |
| | 31 | world[:title].build_map &Map::TITLE |
| | 32 | world[:map1_1] = ::Scene::FlowWorld.new { success :title; miss :title } |
| | 33 | world[:map1_1].build_map &Map::MAP1_1 |
| | 34 | world |