| 174 | | // Page移動ボタンのenabled |
| 175 | | backPageButton.enabled = (currentPage > 1); |
| 176 | | nextPageButton.enabled = (currentPage < pageNum); |
| 177 | | |
| 178 | | // Chunk移動ボタンのenabled |
| 179 | | firstChunkButton.enabled = (currentChunk >= 2); |
| 180 | | backChunkButton.enabled = (currentChunk >= 2); |
| 181 | | nextChunkButton.enabled = (currentChunk <= _chunkNum - 1); |
| 182 | | lastChunkButton.enabled = (currentChunk <= _chunkNum - 1); |
| 183 | | |
| 184 | | // 数字ボタンのvisible |
| 185 | | if (_chunkNum == 0) { |
| | 176 | // Page移動ボタンのenabled |
| | 177 | backPageButton.enabled = (currentPage > 1); |
| | 178 | nextPageButton.enabled = (currentPage < pageNum); |
| | 179 | |
| | 180 | // Chunk移動ボタンのenabled |
| | 181 | firstChunkButton.enabled = (currentChunk >= 2); |
| | 182 | backChunkButton.enabled = (currentChunk >= 2); |
| | 183 | nextChunkButton.enabled = (currentChunk <= _chunkNum - 1); |
| | 184 | lastChunkButton.enabled = (currentChunk <= _chunkNum - 1); |
| | 185 | |
| | 186 | // 数字ボタンのvisible |
| | 187 | if (_chunkNum == 0) { |
| | 188 | for (i = 0; i < buttonNum; i++) { |
| | 189 | numberButtons[i].visible = false; |
| | 190 | } |
| | 191 | } |
| | 192 | else if (_currentChunk == _chunkNum) { |
| | 193 | var lastChunkButtonNo:int = pageNum - (buttonNum * (currentChunk - 1)); |
| | 194 | |
| | 195 | for (i = 0; i < lastChunkButtonNo; i++) { |
| | 196 | numberButtons[i].visible = true; |
| | 197 | } |
| | 198 | |
| | 199 | for (i = lastChunkButtonNo; i < buttonNum; i++) { |
| | 200 | numberButtons[i].visible = false; |
| | 201 | } |
| | 202 | } |
| | 203 | else { |
| | 204 | for (i = 0; i < buttonNum; i++) { |
| | 205 | numberButtons[i].visible = true; |
| | 206 | } |
| | 207 | } |
| | 208 | |
| | 209 | // 数字ボタンのlabel |
| 187 | | numberButtons[i].visible = false; |
| 188 | | } |
| 189 | | } |
| 190 | | else if (_currentChunk == _chunkNum) { |
| 191 | | var lastChunkButtonNo:int = pageNum - (buttonNum * (currentChunk - 1)); |
| 192 | | |
| 193 | | for (i = 0; i < lastChunkButtonNo; i++) { |
| 194 | | numberButtons[i].visible = true; |
| 195 | | } |
| 196 | | |
| 197 | | for (i = lastChunkButtonNo; i < buttonNum; i++) { |
| 198 | | numberButtons[i].visible = false; |
| 199 | | } |
| 200 | | } |
| 201 | | else { |
| 202 | | for (i = 0; i < buttonNum; i++) { |
| 203 | | numberButtons[i].visible = true; |
| 204 | | } |
| 205 | | } |
| 206 | | |
| 207 | | // 数字ボタンのlabel |
| 208 | | for (i = 0; i < buttonNum; i++) { |
| 209 | | numberButtons[i].label = (_currentChunk - 1) * buttonNum + i + 1; |
| | 211 | numberButtons[i].label = (_currentChunk - 1) * buttonNum + i + 1; |
| | 212 | } |
| 255 | | for (i = 0; i < numberButtons.length; i++) { |
| 256 | | removeChild(numberButtons[i]); |
| 257 | | } |
| 258 | | numberButtons = new Array(); |
| 259 | | |
| 260 | | for (i = 0; i < buttonNum; i++) { |
| 261 | | var button:Button = new Button(); |
| 262 | | button.name = "b" + (i + 1).toString(); |
| 263 | | button.percentWidth = 100; |
| 264 | | button.percentHeight = 100; |
| 265 | | button.toggle = true; |
| 266 | | button.styleName = "pcButton"; |
| 267 | | button.addEventListener(MouseEvent.CLICK, function(event:Event):void |
| 268 | | { |
| 269 | | numberButtonClickHandler(event, event.target.name.substr(1)); |
| 270 | | } |
| 271 | | ); |
| 272 | | |
| 273 | | addChildAt(button, 4 + i); |
| 274 | | numberButtons[i] = button; |
| | 262 | if (initialized) { |
| | 263 | for (i = 0; i < numberButtons.length; i++) { |
| | 264 | removeChild(numberButtons[i]); |
| | 265 | } |
| | 266 | numberButtons = new Array(); |
| | 267 | |
| | 268 | for (i = 0; i < buttonNum; i++) { |
| | 269 | var button:Button = new Button(); |
| | 270 | button.name = "b" + (i + 1).toString(); |
| | 271 | button.percentWidth = 100; |
| | 272 | button.percentHeight = 100; |
| | 273 | button.toggle = true; |
| | 274 | button.styleName = "pcButton"; |
| | 275 | button.addEventListener(MouseEvent.CLICK, function(event:Event):void |
| | 276 | { |
| | 277 | numberButtonClickHandler(event, event.target.name.substr(1)); |
| | 278 | } |
| | 279 | ); |
| | 280 | |
| | 281 | addChildAt(button, 4 + i); |
| | 282 | numberButtons[i] = button; |
| | 283 | } |