Changeset 4599 for lang/objective-c

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Timestamp:
01/15/08 00:33:45 (10 months ago)
Author:
psychs
Message:

Fixed typo in readme.txt.

Location:
lang/objective-c/CocoaOniguruma
Files:
2 modified

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Removed
  • lang/objective-c/CocoaOniguruma/core/readme.txt

    r4598 r4599  
    17172. Open your project by Xcode. 
    1818 
    19 2. Add all .h and .m files under "Classes". 
     193. Add all .h and .m files under "Classes". 
    2020 
    21   2.1 Right click on "Classes" and select [Add] -> [Existing Files...]. 
    22   2.2 select these files and push the OK button. 
     21  3.1 Right click on "Classes" and select [Add] -> [Existing Files...]. 
     22  3.2 select these files and push the OK button. 
    2323 
    2424    - OnigRegexp.h 
     
    2727    - OnigRegexpUtility.m 
    2828 
    29 3. Add an external target under Targets. 
     294. Add an external target under Targets. 
    3030 
    31   3.1 Right click on Targets and select [Add] -> [New Target...]. 
    32   3.2 In the Assistant dialog, select "External Target" under "Special Targets". 
    33   3.3 Input "CocoaOniguruma" for "Target Name". 
    34   3.4 Double click on the CocoaOniguruma target under "Targets". 
    35   3.5 In the dialog, input "CocoaOniguruma/oniguruma" for "Directory" under "Custom Build Command". 
     31  4.1 Right click on Targets and select [Add] -> [New Target...]. 
     32  4.2 In the Assistant dialog, select "External Target" under "Special Targets". 
     33  4.3 Input "CocoaOniguruma" for "Target Name". 
     34  4.4 Double click on the CocoaOniguruma target under "Targets". 
     35  4.5 In the dialog, input "CocoaOniguruma/oniguruma" for "Directory" under "Custom Build Command". 
    3636 
    37 4. Add the external target to the build process. 
     375. Add the external target to the build process. 
    3838 
    39   4.1 Drag the CocoaOniguruma target item into "YourProject" item under "Targets". 
     39  5.1 Drag the CocoaOniguruma target item into "YourProject" item under "Targets". 
    4040      Then you can see the CocoaOniguruma target item under "YourProject". 
    4141 
    42 5. Build the project. (This takes for a while) 
     426. Build the project. (This takes for a while) 
    4343 
    44 6. Add libonig.a to "Linked Frameworks". 
     447. Add libonig.a to "Linked Frameworks". 
    4545 
    46   5.1 Expand "Frameworks" item. 
    47   5.2 Right click on "Linked Frameworks" and select [Add] -> [Existing Files...]. 
    48   5.3 Select "CocoaOniguruma/oniguruma/universal/libonig.a". 
     46  7.1 Expand "Frameworks" item. 
     47  7.2 Right click on "Linked Frameworks" and select [Add] -> [Existing Files...]. 
     48  7.3 Select "CocoaOniguruma/oniguruma/universal/libonig.a". 
    4949 
    50 7. Import the header file so you can use CocoaOniguruma! 
     508. Import the header file so you can use CocoaOniguruma! 
    5151 
    5252    #import "CocoaOniguruma/OnigRegexp.h" 
  • lang/objective-c/CocoaOniguruma/sample/CocoaOniguruma/readme.txt

    r4598 r4599  
    17172. Open your project by Xcode. 
    1818 
    19 2. Add all .h and .m files under "Classes". 
     193. Add all .h and .m files under "Classes". 
    2020 
    21   2.1 Right click on "Classes" and select [Add] -> [Existing Files...]. 
    22   2.2 select these files and push the OK button. 
     21  3.1 Right click on "Classes" and select [Add] -> [Existing Files...]. 
     22  3.2 select these files and push the OK button. 
    2323 
    2424    - OnigRegexp.h 
     
    2727    - OnigRegexpUtility.m 
    2828 
    29 3. Add an external target under Targets. 
     294. Add an external target under Targets. 
    3030 
    31   3.1 Right click on Targets and select [Add] -> [New Target...]. 
    32   3.2 In the Assistant dialog, select "External Target" under "Special Targets". 
    33   3.3 Input "CocoaOniguruma" for "Target Name". 
    34   3.4 Double click on the CocoaOniguruma target under "Targets". 
    35   3.5 In the dialog, input "CocoaOniguruma/oniguruma" for "Directory" under "Custom Build Command". 
     31  4.1 Right click on Targets and select [Add] -> [New Target...]. 
     32  4.2 In the Assistant dialog, select "External Target" under "Special Targets". 
     33  4.3 Input "CocoaOniguruma" for "Target Name". 
     34  4.4 Double click on the CocoaOniguruma target under "Targets". 
     35  4.5 In the dialog, input "CocoaOniguruma/oniguruma" for "Directory" under "Custom Build Command". 
    3636 
    37 4. Add the external target to the build process. 
     375. Add the external target to the build process. 
    3838 
    39   4.1 Drag the CocoaOniguruma target item into "YourProject" item under "Targets". 
     39  5.1 Drag the CocoaOniguruma target item into "YourProject" item under "Targets". 
    4040      Then you can see the CocoaOniguruma target item under "YourProject". 
    4141 
    42 5. Build the project. (This takes for a while) 
     426. Build the project. (This takes for a while) 
    4343 
    44 6. Add libonig.a to "Linked Frameworks". 
     447. Add libonig.a to "Linked Frameworks". 
    4545 
    46   5.1 Expand "Frameworks" item. 
    47   5.2 Right click on "Linked Frameworks" and select [Add] -> [Existing Files...]. 
    48   5.3 Select "CocoaOniguruma/oniguruma/universal/libonig.a". 
     46  7.1 Expand "Frameworks" item. 
     47  7.2 Right click on "Linked Frameworks" and select [Add] -> [Existing Files...]. 
     48  7.3 Select "CocoaOniguruma/oniguruma/universal/libonig.a". 
    4949 
    50 7. Import the header file so you can use CocoaOniguruma! 
     508. Import the header file so you can use CocoaOniguruma! 
    5151 
    5252    #import "CocoaOniguruma/OnigRegexp.h"