- Timestamp:
- 02/09/08 15:48:32 (10 months ago)
- Location:
- lang/d/koke/trunk
- Files:
-
- 1 added
- 2 modified
-
Makefile (modified) (3 diffs)
-
Makefile.dmd.win32 (added)
-
build.bat (modified) (2 diffs)
Legend:
- Unmodified
- Added
- Removed
-
lang/d/koke/trunk/Makefile
r6424 r6427 1 # for GDC 1 2 2 3 CC = gdc … … 18 19 19 20 CFLAGS=-g -Wall -fversion=GDC -ISDL `sdl-config --cflags` $(CFLAGS_ENV) 20 LDFLAGS=-lSDL_ ttf -lSDL_mixer `sdl-config --libs` $(LDFLAGS_ENV)21 LDFLAGS=-lSDL_mixer `sdl-config --libs` $(LDFLAGS_ENV) 21 22 22 23 … … 27 28 28 29 $(TARGET): $(OBJS) 29 $(CC) -o $@ $(OBJS) $(LDFLAGS) $(LIBS)30 $(CC) -o $@ $(OBJS) $(LDFLAGS) 30 31 31 32 actor.o: actor.d vector.d -
lang/d/koke/trunk/build.bat
r6336 r6427 1 1 @echo off 2 REM �������������p�C���E�����J�̃p�X��肵�܂��B3 REM dmd\bin ��dm\bin2 REM dmd\bin ��dm\bin �փp�X��� 3 REM set path to dmd\bin and dm\bin 4 4 SET PATH=C:\dmd\dmd\bin\;C:\dmd\dm\bin\;C:\dmd\;%PATH% 5 del *.obj6 echo on7 5 8 9 dmd -v1 -ISDL -version=Win32_release koke.exe clickable.d config.d gamecore.d character.d map.d boot.d hell2.d state.d keypad.d vector.d actor.d lib\SDL.lib SDL\SDL_mixer.obj lib\SDL_mixer.lib lib\glu32.lib lib\opengl32.lib resource\win.def resource\hell.RES 6 @echo on 7 make -fMakefile.dmd.win32 10 8 11 9 @echo off … … 13 11 goto END 14 12 15 REM * �R���p�C������16 13 :RUN 17 14 koke.exe 18 del *.obj 19 exit 15 make -fMakefile.dmd.win32 obj-clean 16 goto END 20 17 21 REM �R���p�C���Ɏ��s�����̂Ł@���f����:END 22 pause 18 :END 23 19 24
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